HAWKEN massive patch for March finally lands


By on March 28, 2014 at 7:42 am

Has anyone played HAWKEN lately? It was one of those titles that I was disgustingly excited for, played it for a week or so when it launched and then quite literally never returned to ever again. I can be really fickle sometimes – actually, all gamers can be – although considering HAWKEN‘s Unreal Tournament-esque nature, my experience might not be so uncommon.

Anyway, Adhesive Games are clearly hoping to entice more than a few gamers back to the fold with quite a large patch for the game. The first headline feature is faster mechs, mostly “by around two metres per second”. “This amounts to more than a ten percent increase in walking speed, enabling you to move around more quickly without boosting, to stay hidden on enemy radar. The increased boost speeds mean getting back into the fight more quickly after respawning,” the release says.

Co-op challenges and cockpits can be customised now too; being free to play, the customisations are, of course, paid for skins. The fact that they’re global is a nice touch, although the release doesn’t give any details on pricing. And just for good measure, there’s also a brand new Mercenary Bundle, offering six mechs for US$30, while the Prosk Starter Bundle is now only US$15 to keep things nice and even.

Oh and there’s some general patch notes, which are always fun. You can go and read those on the HAWKEN website though: there’s far too many to justify pasting here. Needless to say, it’s full of bug fixes, balance tweaks, a patch to the FOV (increased to a maximum of 110) and more. Which is nice.

2 comments (Leave your own)

My biggest issue is there’s never anyone on the Auzzie servers and if I try to play with my sons (on the Auzzie servers) there’s a 4 player minimum limit so we can’t play… :/

As much as I like what they’ve done I have a feeling that there will never be a large playerbase for Hawken (here in Oz at least) and players will just flock to other (better)games where there are populated local servers.



So moving to Steam didn’t help player population? :(

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