Diablo 3 updates to 2.0.1, introduces new Loot and Paragon systems

Diablo 3

By on March 3, 2014 at 4:03 pm

It’s been a long time coming, but with patch 2.01 Blizzard has finally implemented the new Loot 2.0 and Paragon 2.0 systems into Diablo 3. As the names suggest, these systems have been completely reworked – as has everything from monster abilities and boss strategies to class builds and crafting.

The Loot 2.0 system binds Legendary and Set items to accounts now, although these can be traded with others if those others were present when the items dropped. Loot is now more likely to be useful to your class – Monks are far more likely to find hand wraps than Demon Hunters for example – and class specific loot will no longer drop with useless stats – Mighty weapons will no longer have intelligence boosts. A stack of new item affixes have been added to the game too, including splash damage, cooldown reduction and class specific skill bonuses.

The new Paragon 2.0 system is now applied to accounts and shared across all characters, and there is no longer any cap to the number of Paragon levels you can gain. This was done so players didn’t feel like they had to always play the same character, which is a pretty neat solution.

Naturally there are a heap more details and features added – if you’d like to check them all out you should look at the 2.0.1 Patch Notes.

Source: Thanks Richard

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10 comments (Leave your own)

Yep it’s a pretty solid update that has me playing again !

 
jerichosainte

indeed. I’ve had more useful legendary drops in the last two nights of play than all of my time with it prior to the patch.

 

well I was going to wait for the expansion, but I might get back onto it now instead.

Every time I try to play a battle.net game after a few months away, my account is locked due to suspicions login attempts. I wish I could remove wow from the account since I haven’t played it for almost 10 years.

 

nope, not enough.

 

They are too lazy to stop exploiters and botters,
So instead they restricted trading of items.

They were too lazy to introduce leagues.
So instead they added adventure mode.

They were to lazy to fix the item and stat scaling.
So instead they made acquiring perfect rolls very easy.

Seriously, Diablo 3 is just a grindfest, you farm and farm more items until you become strong enough to move up in difficulty, being stuck in a perpetual loop, its not like you reach a defining point and blizzard sends you a paycheck making the game JUST worth playing for such a long time.

If you are playing D3 for its storyline, seriously just pick up a book, they’ll actually be interesting. or just watch a play through on Youtube.

 

^ I’m not quite sure this is the genre for you then, would else would you want to do in an ARPG apart from get better and better gear?

I’m thoroughly enjoying it, now that there’s no cookie cutter spec, can go just about anything that makes sense, it’s great. I’ve pre-ordered the Collector’s for RoS.

 

subw00fer,

I play PoE and Diablo 2 back in the day.

If you actually enjoy D3 you must love sucking blizzards d.

 

I’ve got to admit, I never thought I’d get back into Diablo 3, even with RoS coming, but after playing 2.01, I’m hooked. Sure, sometimes the loot feels a little too free flowing, and I’m a little bummed I can’t spread the items around with my friends, but the game actually feels rewarding now (especially after grinding Inferno in like 1.02 or something). Also, as Subwoofer pointed out, the fact that you don’t have to use incredibly specific builds in order to ‘play’ the game adds another level of ‘fun’ to it all.

Sure, Diablo 3 isn’t Diablo 2, but that doesn’t mean people can’t enjoy it. Honestly, by the end of it, all I did in Diablo 2 was farm like 3 or 4 different spots (in the entire game) to level up quickly and try new builds. Obviously this isn’t a factor in Diablo 3, and I do feel it removes some of the replay value, but as I said, since 2.01 it feels like you’re actually being rewarded for the time you invest, which ‘adds’ replay value in itself I guess.

 
jerichosainte

stryker3216,

Lol there is always one not happy either way.

 

stryker3216:
They are too lazy to stop exploiters and botters,
So instead they restricted trading of items.

They were too lazy to introduce leagues.
So instead they added adventure mode.

They were to lazy to fix the item and stat scaling.
So instead they made acquiring perfect rolls very easy.

Seriously, Diablo 3 is just a grindfest, you farm and farm more items until you become strong enough to move up in difficulty, being stuck in a perpetual loop, its not like you reach a defining point and blizzard sends you a paycheck making the game JUST worth playing for such a long time.

If you are playing D3 for its storyline, seriously just pick up a book, they’ll actually be interesting. or just watch a play through on Youtube.

Watch the developer interview where they discuss why they restricted trading.

Has nothing to do with stopping exploiters or botters. They wanted a game where you progress via playing the game, rather than paying money and or AH flipping.

I agree leagues need to be in game but they have no relation to adventure mode, and it wasn’t a one or the other situation.

Also I don’t think perfect rolls is easy, its not cheap rerolling stats, and you can only reroll one on the item. So youll need to find an item with everything perfect via drop aside from one stat, then continually reroll that…which isn’t cheap.

Oh and incase you never noticed or never played an ARPG or Diablo game before, which it seems is the case, ARPG games are and were always about grinding for loot…its the genre defining trait…

Certainly D3 still is a long way from being the D2-LOD successor we all wanted, but its moving in the right direction.

Biggest change is now you can play for an hour or two, get some decent drops, and progress…where before you had to either pay real money or farm for weeks before getting even a nominal upgrade…and this time having a great item, with one horrid stat, wont make that item vendor trash…which was infuriating when it happened.

 
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