Will it be enough?
By Liam Gilroy on March 3, 2014 at 4:03 pm
It’s been a long time coming, but with patch 2.01 Blizzard has finally implemented the new Loot 2.0 and Paragon 2.0 systems into Diablo 3. As the names suggest, these systems have been completely reworked – as has everything from monster abilities and boss strategies to class builds and crafting.
The Loot 2.0 system binds Legendary and Set items to accounts now, although these can be traded with others if those others were present when the items dropped. Loot is now more likely to be useful to your class – Monks are far more likely to find hand wraps than Demon Hunters for example – and class specific loot will no longer drop with useless stats – Mighty weapons will no longer have intelligence boosts. A stack of new item affixes have been added to the game too, including splash damage, cooldown reduction and class specific skill bonuses.
The new Paragon 2.0 system is now applied to accounts and shared across all characters, and there is no longer any cap to the number of Paragon levels you can gain. This was done so players didn’t feel like they had to always play the same character, which is a pretty neat solution.
Naturally there are a heap more details and features added – if you’d like to check them all out you should look at the 2.0.1 Patch Notes.
Source: Thanks Richard