Diablo 3 available for 45% off until the release of Reaper of Souls

diablo3reaperofsouls

By on March 17, 2014 at 5:30 pm

We are just one week away from the release of Diablo 3‘s Reaper of Souls expansion – which is set to be released on March 25th – and to prepare anyone who somehow doesn’t already own the original Diablo 3, Blizzard are now offering it for 45% off.

Yes as PC Gamer notes the digital downloadable version of Diablo 3 is now available for a heavily discounted price – just $27.50 AUD, down from its standard price of $54.95. The price will remain that way until March 24th – the day before the release of Reaper of Souls – when it will shoot back up to its standard price.

You can grab Diablo 3 for its discounted price straight from Blizzard. I already bought it at launch, but I have completely forgotten my password and Blizzard want me to fax them my passport to reset it, so I’m kind of tempted to start a new account and grab it again at this price. Especially since I’ve heard nothing but good things about the 2.01 update – aside from the occasional ‘there’s too much good loot!’ cry, which is just terrible. I wish sarcasm worked better on the internet.

Source: PC Gamer

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31 comments (Leave your own)

Well it seems that after an awesome run of loot when I first resumed playing, it seems to have dropped off in recent days.
Though I should probably up the difficulty level >_>

 

$27.50…. Still too much for a game with lag in single player.

 

I have a feeling if it was $0.00 you still wouldn’t play it, from the sound of it?

Or you’d play it while still saying it’s an affront to the video games industry.

 

El_Funko:
I have a feeling if it was $0.00 you still wouldn’t play it, from the sound of it?

Or you’d play it while still saying it’s an affront to the video games industry.

Nope, I love the Diablo series ( I own and played the Christ out of one, two and all the expansions). My only objection is online single player.

 

I usually get 120-170 ping and hardly ever notice it. Maybe don’t play HC (many people do), but other than that the game is more than playable. It’s fun.

Unless you have some kind of moral objection, in which case I totally understand but find it odd given that you’re a fan of the franchise and it’s cheap right now.

 

phylum,

Your one of the lucky ones! Although I don’t have the ‘average’ latency Aussies get, mine personally sits between 220-260. I find that, depending on the class, the latency can be extremely noticeable with graphical glitches where you kind of rubber band back a bit after you’ve casted a spell and moved client side, but then you get your ‘true’ position from the server.

Don’t get me wrong, it is perfectly playable, and unless the servers are really laggy it doesn’t impact your gaming all that much. That said, the servers seem to have been pretty bad recently. :\

 

I didn’t notice lag when I tried the trial except for maybe the Vault spell on the crossbow person. Was unsure if the game was client side or what.

Wasn’t a fan of the trial tbh, tried 3 classes but I can completely imagine getting bored after only a few more hours. I think Action RPG’s just aren’t my thing though it would have helped if I could have swapped left/right mouse buttons and unlocked the camera, make the controls a bit more like League and thus more familiar. Either that or an Action RPG giving you direct control of your character like in Alien Swarm would be epic.

 

schrapple: Nope, I love the Diablo series ( I own and played the Christ out of one, two and all the expansions). My only objection is online single player.

I’d imagine offline single player is on the cards now with the RMAH on the way out.

Having said that, it’s more than playable from the remote mine site I’m on with a 300-400ms ping. On a tablet. That’s pretty decent coding in my books.

 

There’s every chance I buggered up my 100s column, but it’s definitely been sub-200 when I’ve been playing since loot 2.0.

I play Monk, and other than one skill I’ve never heard anyone complaining about certain attacks like with DH. Everyone should play Monk anyway, though ;)

 

The lag was unbearable on launch, often I would get spiking pings well into 1000-2000.
Today, it might spike to around 300-400 for me on the odd occasion.

And that’s on an Internode line, connected to internodes hardware using internodes network and on a seperate Telstra connection, so I can rule out the connection. :)

Normally I would be *completely* against always-online DRM, in Blizzards case however, they have a stupidly long GOOD track record of patching and keeping servers online for well over a decade. (How old is StarCraft 1 these days? You can still play it online!)

If it was EA however, forget it.
They even close down games that are only a year old… Don’t bother patching it after a year, yet they still attempted to force always-online on the consumer, they can forget it.

Diablo 3 though, despite it’s shortcomings is still a very solid and enjoyable game, it’s not up to par to what Diablo 2 was though, you loose completely randomized environments for starters which helped retain re-playability in Diablo 2.

 

The 45% off should be off the cost of the expansion pack – 1 new class, 1 new act, same “great” price as the original which had 5 classes and 4 acts… got it for ~$40 at launch, boxed.

 

The most important and least talked about issue with games that require you to be online is actually on the players end not the server end.

I have a family, we share an internet connection, the opportunity to tie up the connection with a game isn’t always available, this is the single most frustrating point about needlessly online games.

 

schrapple: tie up the connection with a game isn’t always available, this is the single most frustrating point about needlessly online games.

Tie up? What is this, 33.6k modem days?

 

yeapal,

No this is Australia. Even with a very fast connection of 9mbit my games lag out if my brother starts downloading things.

 

D3 was online only to cater to the WoW players who were the main target of the game.

If you seriously believed D3 was aimed at D2 players, you have no clue.

Blizzard want money, catering to the biggest audience will net you that money.

 

yeapal: Tie up? What is this, 33.6k modem days?

Seriously? You have used the internet before haven’t you???

 

schrapple:
$27.50…. Still too much for a game with lag in single player.

Yeah I was just saying the same thing to my Diablo 3 clan while smashing a dungeon with 3 of my clanmates.

exe3:
yeapal,

No this is Australia. Even with a very fast connection of 9mbit my games lag out if my brother starts downloading things.

People who share an internet connection need to learn how to play nice, like any time you use a shared resource. Throttling downloads so you don’t mess with someone else’s game for starters. You have more than enough bandwidth to be able to download at a decent rate without messing with gaming too much.

 

Is there some special program you need to throttle downloads? Though i’d have assumed it be a copper problem being unable to evenly distribute bandwidth between multiple streams.

 

exe3:
Is there some special program you need to throttle downloads? Though i’d have assumed it be a copper problem being unable to evenly distribute bandwidth between multiple streams.

I use netlimiter to control speeds, can limit per app or the whole connection. Obviously this is installed on the PC so whoever uses it can disable it.

When I live with my brother, when we were both home we’d shape our PC’s to 45% of our available bandwidth each, disable when home alone (left 10% for phones/whatever other random wifi devices were on).

if you can get everyone who uses the connection to agree to it, and it’s not perfect (you might still get some spikes if the router itself is having issues handling the traffic coming through it for example), but it could solve your issues.

Copper doesn’t factor into it at all, same thing should work on any connection on any medium.

 

Bandwidth sharing behaves very strangely when it comes to game latency, I’m convinced that some routers are just better than others at prioritizing traffic and load sharing without affecting latency. I was given a cheap and nasty router from Telstra that was terrible, if someone was loading a big web page with many pictures my ping would shoot up to 1000ms. Also later bought a better more expensive router, and you could torrent at maximum speed with multiple torrents going and the ping on my game (the same one!) would barely change.

From what I’ve tried to read up on online it seems load balancing on routers is some arcane art I can never hope to understand. There’s a definite latency playing in Diablo 3 but if it’s consistent it’s not too bad, you just have to assume all your moves have a 200ms cast point.

 
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