The neutral animals better include hermit crabs. Those pricks never take a side in arguments.
By Liam Gilroy on March 31, 2014 at 1:41 pm
The EGX Rezzed convention took place in the UK over the weekend and as VG247 has summarised, DayZ creator Dean Hall used the opportunity to outline the immediate and long term plans for the multiplayer survival game.
The most imminent update to the game will add in crossbows and bolts, and bows and arrows – with arrows and bolts trackable by players so they can be reclaimed for future use. Archery has been implemented as a step towards proper hunting, Hall explained, strongly influenced by Skyrim’s design when it comes to hunting and skinning animals. Hall claimed the update would be rolled out by the end of April at the latest – and potentially as soon as two weeks away.
Also imminent is the addition of fireplaces, which Hall and the DayZ developers have been working on with the assistance of the team behind Project Zomboid. Later on, in quarter two, Hall expects to add persistent objects, ragdoll physics and neutral animals to the game, with six animals for players to hunt at first, eventually adding in companion animals like horses and dogs and aggressive animals like wolves and bears in the third quarter.
Once the third quarter is underway, the game should expand significantly, with physics based construction allowing you to barricade existing buildings – which should provide some safety as the zombies grow from the mostly ignorable annoyance they are at the moment into more fierce and aggressive predators. The loot system will be overhauled into a centralised economy, inspired by EVE Online.
Vehicles will also make their way into the game at that stage – ATVs and bikes at first, but eventually developing into a full fleet of transportation options including planes, boats and helicopters.
In other words, it sounds like this will be a big year for DayZ, now a lot of the behind the scenes ‘building the game’ stuff is mostly taken care of. Here’s hoping they can pull it off.