DayZ will soon have archery and fireplaces, with neutral animals, vehicles and centralised loot system in the works

DayZ

By on March 31, 2014 at 1:41 pm

The EGX Rezzed convention took place in the UK over the weekend and as VG247 has summarised, DayZ creator Dean Hall used the opportunity to outline the immediate and long term plans for the multiplayer survival game.

The most imminent update to the game will add in crossbows and bolts, and bows and arrows – with arrows and bolts trackable by players so they can be reclaimed for future use. Archery has been implemented as a step towards proper hunting, Hall explained, strongly influenced by Skyrim’s design when it comes to hunting and skinning animals. Hall claimed the update would be rolled out by the end of April at the latest – and potentially as soon as two weeks away.

Also imminent is the addition of fireplaces, which Hall and the DayZ developers have been working on with the assistance of the team behind Project Zomboid. Later on, in quarter two, Hall expects to add persistent objects, ragdoll physics and neutral animals to the game, with six animals for players to hunt at first, eventually adding in companion animals like horses and dogs and aggressive animals like wolves and bears in the third quarter.

Once the third quarter is underway, the game should expand significantly, with physics based construction allowing you to barricade existing buildings – which should provide some safety as the zombies grow from the mostly ignorable annoyance they are at the moment into more fierce and aggressive predators. The loot system will be overhauled into a centralised economy, inspired by EVE Online.

Vehicles will also make their way into the game at that stage – ATVs and bikes at first, but eventually developing into a full fleet of transportation options including planes, boats and helicopters.

In other words, it sounds like this will be a big year for DayZ, now a lot of the behind the scenes ‘building the game’ stuff is mostly taken care of. Here’s hoping they can pull it off.

Source: VG247

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30 comments (Leave your own)

If they can get all this done before the end of the year, that’d be excellent.

Their track record for getting things done on time, however… shows me that maybe half of this will get done before 2015.

Happy to be proven wrong, though!

 

In another article there was mention of modding support due mid year/end of year.

Personally I believe they will end up leaving it in the hands of the modders.

 

So basically everything Rust has already, except the vehicles. Okay.

When does base building start?

 

“as the zombies grow from the mostly ignorable annoyance they are at the moment into more fierce and aggressive predators”

This should’ve been Priority #1 IMO.

 

If only a competent company decided to make a dayz clone and everyone gave them money to do a good job instead of this mess making money. It is never going to be any good.

 

robbo89:
If only a competent company decided to make a dayz clone and everyone gave them money to do a good job instead of this mess making money. It is never going to be any good.

Please, go and write something yourself.

 

spoidar: Please, go and write something yourself.

Give me money and I will.

 

robbo89,

At the risk of further inflaming your already intense case of tall poppy syndrome, no one gave rocket a cent and he created the mod.

 

schrapple:
robbo89,

At the risk of further inflaming your already intense case of tall poppy syndrome, no one gave rocket a cent and he created the mod.

Which is plagued with bugs and hackers because of the terrible engine it is on. Then when the company took over they kept it on the terrible engine when they have enough money to do things right. And didn’t even utilize the updated engine Arma 3 is on that contains less bugs. Hence incompetent company.

Also rocket not getting a cent from the first one? He worked for them. It may have started in his free time but the sales they were getting he was put on it full time for sure.

But hey, counter the obviously incompetent company with “well you do it”.

This has nothing to do with me. This has to do with the fact they are incompetent. Play Arma for 5 minutes and count the bugs they don’t fix because everyone has learned to live with them. Take one look at their scripting language. Have a look at how many mods fix basic things in the game that should have been done years ago (compass is too small… YOU NEED A MOD TO MAKE IT READABLE).

Recoil fixes, sound mods, AI mods, driving physics mods, armor penetration mods, radio mods, loadout mods, medic mods, ability to decide which seat you take requires a mod.

But hey, because you can fix all these things with mods it means they aren’t incompetent… right?

Oh and as long as they keep a tag like alpha or beta on it you can just say “it’s just an alpha”.

inb4 do it yourself (oh too late)
inb4 at least they have mod tools
inb4 dayz isn’t done yet
inb4 no other engine can handle such big maps (what a load of shit)

 

Sphinx2000:
So basically everything Rust has already, except the vehicles. Okay.

When does base building start?

It will never have base building as decent as Rust, never. The engine can probably handle it but the Bohemia devs can’t… they continuously take the lazy way out with EVERYTHING.

I can’t wait for bows that have no animation and no sound effects except the bullet impact sound when the arrows hit something…

Every time they announce a coming feature i can’t help but think “these people are morons”, #1 priority should be having more than 1 zombie per server and improving their AI to something that’s better than the hostages in Counterstrike… they literally just follow the path you run.

I wish i could tap into the magical ether that’s allowing Bohemia to get away with this shit without being torn to shreds like every other dev…. it’s the spookiest thing I’ve ever seen.

 

robbo89,

Wow, a game with bugs, hackers and small annoyances that could easily be fixed by a few minutes work, unbelievable, imagine such a thing in this day and age hey?

You’re absolutely beasting a developer that has the same faults as every other major publisher with far more resources than them, and beat the shit out of a guy who has made an absolutely brilliant game/mod (what ever you wish to call it) even with it’s many flaws. They have given us a brilliant gaming experience for nothing and you still wish them failure in the future. Oh yer, this isn’t about you at all…..

 

schrapple,

Sounds like you have barely played the game. No other game has the issues arma does except for notoriously bad games which get ripped apart for it (like Alians: CM).

If they spent less time making fish and more time making fixing bugs and say making physics not bug out every 5 minutes then maybe some more things would be fixed.

Never actually beat on Rocket either. I did on the company. But hey, miss the point more. You haven’t failed to thus far.

 

nekosan: I wish i could tap into the magical ether that’s allowing Bohemia to get away with this shit without being torn to shreds like every other dev…. it’s the spookiest thing I’ve ever seen.

This is the best I have seen it put so far.

I just finished a few games on Arma. APCs doing backflips, guns floating in the air after an AI is killed, AI running towards us full pace while many bullets are coming his way, helicopter landing on the edge of a building, flipping then they all unload and die. I took out an APC with a few 203s (which should just bounce off or do nothing). Multiple weapon changes when pressing something else. Standing up exposing myself to reload.

I would imagine things are even worse in dayz.

 

robbo89, as you can imagine everyone here is pretty devastated you don’t play DayZ. Unfortunately no one would know if you did, as you would likely be the fool who starves to death on the beach, or actually NEEDS a compass to navigate. I mean really you actually need a compass?

GOOGLE A MAP. Even better. Google a clue.

Those who cannot play dayz do not deserve to survive. The first test of survival is getting the ArmA engine to actually do what you want it to (in all its bug riddled glory).

The guy made a fantastic experience, which yes, tests the patience. But it is full of potential to raise the heart rate more than any other gaming experience known to man.

If you are not enjoying it you are a bad sir.

 

nekosan: I wish i could tap into the magical ether that’s allowing Bohemia to get away with this shit without being torn to shreds like every other dev…. it’s the spookiest thing I’ve ever seen.

nekosan, it is fun. This is why. They people who play don’t give a shit about the bow animation. If the bow animation is what you’re getting hung up on you’re doing it wrong.

 
 
 

ivantsr,

Woo an elitist has joined. Making all kinds of assumptions about other people. Well an elitist that uses a googled map… and is calling the games bugs a feature of survival.

Not sure if troll or going full retard.

 

nereus:
http://en.wikipedia.org/wiki/Software_release_life_cycle#Alpha

You can’t link that when the game is out of alpha and still contains all these issues.

 

so the plan is that by the end of the year the stand alone game will have the same features as the mod …

what took them this long? all the same hacks still exist and are being used, to the point they are trying to use VaC and BE to stop them, the servers are as laggy as the mod was when it first launched ….

whats the bonus? that now can openers are the most valuable item instead of a toolbox?

I just don’t see whats taken 2 years to get done …

the proof being that BI banned all dazy content from being modded into arma 3, they don’t want the modding community to show them up with both a better release and sooner.

 
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