DayZ doubles staff, begins work on new cooking system and two handed melee animation

DayZ

By on March 3, 2014 at 8:04 pm

Dean Hall might be moving on at the end of this year, but that doesn’t mean he will be resting on his laurels before then. As Hall explained in
his latest weekly report, DayZ‘s development team effectively doubled this week, and while bug fixing took up some people’s time, the larger team meant others could work on new features.

As a part of a new effort to implement more survival aspects into the game, one of the new features currently in development is a new cooking system. Inspired by the excellent Project Zomboid, the new feature will let you heat up goods on a fireplace or stove, transforming an item into a ‘cooked’ item with additional benefits, or – if you leave it on to cook too long – overcooked.

The animation team focused on two handed melee weapons, bringing all of them into the game – albeit unpolished. Emissive materials have also been reworked in preparation for the new fireplace mechanics.

Source: DayZ Devblog

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15 comments (Leave your own)

Progress!
My $30 might not have been wasted after all.

 
Nasty Wet Smear

Sooooo, you know what’s fun? Single player…

 

I haven’t played in a while, but have they fixed any of the actual game breaking bugs, as opposed to putting in new items/abilities? Who cares about painting your rifle or your cooking setup when any attempt to climb a ladder can result in death?

 

nastywetsmear:
Sooooo, you know what’s fun? Single player…

host your own server then.

 

“As a part of a new effort to implement more survival aspects into the game, one of the new features currently in development is a new cooking system. Inspired by the excellent Project Zomboid, the new feature will let you heat up goods on a fireplace or stove, transforming an item into a ‘cooked’ item with additional benefits, or – if you leave it on to cook too long – overcooked.”

Sounds like they’re going to take a month to do what should take a team of developers a day.

 
Nasty Wet Smear

schrapple: host your own server then.

That’s a perfectly valid idea, but I’m not going to buy their game if I have to use work arounds to play it the way I want too. Maybe DayZ will never be the game I’d like to play. That’s fine. But it would take all of 10 mins to add a button that creates a local server with nobody else on it instead of a public one.

Then, obviously, some game play aspects would need tweaking, but those aspects would only help the multi-player experience. For example, making zombies deadly and relevant, rather than just something you ignore while you get a better gun to kill other players. I really think the whole game would be better if, before shooting someone else in the head for their flash light, players were thinking: “S***, that’s gonna attract a lot of zombies. Maybe I can follow them till they get somewhere quiet? Maybe it’s not worth it… Hell, maybe they can help me clear out that air base and we can get some automatic weapons!”

That’d be neat!

 

nastywetsmear,

How did you link being able to make your own local server with changing the characteristics of zombies to change the game play?

Don’t get me wrong, I’m all for developers adding additional features to help change the game to suite individuals (and I’d like to see single player in Day-Z too) but adding single player and changing zombie behavior are two completely separate issues.

 

jme:
“As a part of a new effort to implement more survival aspects into the game, one of the new features currently in development is a new cooking system. Inspired by the excellent Project Zomboid, the new feature will let you heat up goods on a fireplace or stove, transforming an item into a ‘cooked’ item with additional benefits, or – if you leave it on to cook too long – overcooked.”

Sounds like they’re going to take a month to do what should take a team of developers a day.

Armies of developers have years and millions of dollars to produce games and they still come out as bug riddle piles of crap, that then take further years to patch to a passable state if they ever reach that point. It clearly isn’t as simple as you believe it is.

 

definitely agree they have to fix Z’s – they’re more a nuisance than anything else. They need to have LOTS of them to make them deadly…the Z’s in TWD kill you by sheer weight of numbers rather than speed. Plus they need to be numerous eg. roaming hordes, etc. You need to be careful running around, not like what it is currently ie. running simulator.

 

Not sure what’s more silly, Mr Smear’s near constant bringing up of DayZ Standalone single player or the fact every time he mentions it I find myself impulsively bolting off to try and find out if it’s going to happen. I’m going to say the latter, I think I’m just as curious as to whether they will eventually add some form of solo play.

 

thepharoah:
definitely agree they have to fix Z’s – they’re more a nuisance than anything else. They need to have LOTS of them to make them deadly…the Z’s in TWD kill you by sheer weight of numbers rather than speed. Plus they need to be numerous eg. roaming hordes, etc. You need to be careful running around, not like what it is currently ie. running simulator.

I think in order to comment about what features you think DayZ needs, it aught be compulsory to read up on news to date. Firstly, the zombies are in alpha stage right now, just like EVERYTHING in the game. Did you not play the mod? Secondly, Dean Hall has already mentioned hordes of zombies.

I also can’t wait till zombies are in a further stage of development. They don’t even respawn at the moment, let alone have AI ironed out!

nastywetsmear:
before shooting someone else in the head for their flash light, players were thinking: “S***, that’s gonna attract a lot of zombies.

This would be cool. Coupled with a few other potential features and tweeks we could see big leaps in zombie behaviour (whether alpha, beta or full release I don’t think it matters, it’ll always get updates anyway so I’m not too fussed). I think it’d be awesome to walk into one of those apartment block suburbs above Cherno and fire off a shotgun and see zombies gradually pour forth from the apartment doors, balconies, windows, rooftops, some breaking legs and being crushing or whatnot… the physics elements are almost in place for the experimental build so falling damage and impact damage from objects will be able to provide all sorts of hilarious scenarios I imagine. ^_^

 
Nasty Wet Smear

schrapple:
nastywetsmear,

How did you link being able to make your own local server with changing the characteristics of zombies to change the game play?

Don’t get me wrong, I’m all for developers adding additional features to help change the game to suite individuals (and I’d like to see single player in Day-Z too) but adding single player and changing zombie behavior are two completely separate issues.

Nooo, I don’t think they are. Bare with me here: Right now, for example, I can get the DayZ mod and change a few details to make it single player… Same with the suggestion of running my own server and just locking everyone else out of it.

However, upon doing that, what I end up with is a game centred around PVP without other players. Zombies are bothersome at best and idiotic at worst. I can pop them in the head all day long, half the time I can just wander by them, and if they do get it in their head to have a go at me, they are mostly harmless and easy to shake off. The net result is that you don’t really have anything to challenge you aside from the task of gathering the needed supplies, finding a nice place to camp and setting up a working habitat for yourself.

If the game wanted to be a single player experience it would need those Zombies to be a danger. Even if there was no objective beyond “Find a way to live”, there needs to be a respectable obstacle to the ‘living’ part of that objective before you have a game. The beauty of making that change by adding tougher, more responsive, more social, and/or more deadly zombies is that your multi-player experience would thrive on the change as well.

As Rfmachin was describing, if players found the thought of facing a city, military base or air strip alone daunting, or if the idea of shooting a round near a town carried the promise of the entire population of that town running relentlessly after you, screaming and gnashing their teeth, your PVP mechanic becomes more sophisticated than “I just kill everyone, cos it’s easy to get past zombies and there’s no point in letting them live”. Sure, folks will still prolly murder each other at random, but the instances of needing friends to be able to get at food/equipment would jump up as well as tense stand offs with uncertain outcomes as you meet another group in Cherno only to both be reluctant to shoot, knowing that any survivor of that stand off would be buried under a pile of wailing corpses in seconds.

It’s win win! :D … At least, I assume it is. I kinda always assumed the PVP style players would also like a more interesting scenario than the fairly simplistic ‘Battlefield only with zombies in the way’ situation?

I’m sorry, guys, I’m totally rambling now. Suffice to say, the “Any news on Single Player” thing is mostly a running joke I have that acts as satire for the way the Single Player game seems to be less and less important to many designers these days. I know, in my heart of hearts, that DayZ is a multi-player mod… I just wish there was a really good single player survival game in this style. :)

 

schrapple: Armies of developers have years and millions of dollars to produce games and they still come out as bug riddle piles of crap, that then take further years to patch to a passable state if they ever reach that point. It clearly isn’t as simple as you believe it is.

We’re not talking about other games/engines though. This kind of stuff continually happens with Bohemia, they either ignore or can’t solve problems (in some cases for YEARS) and then a modder rages out and fixes said problem in 20 minutes.

Cooking, crafting, detailed medial systems….. HOW ABOUT SOME GOD DAMN ZOMBIES? Their development priorities are absolutely fucked, either that or they know they can’t add more and they’re stalling.

If the team has doubled, does that mean there’s not 4 people working on it?

 

nekosan: they know they can’t add more and they’re stalling.

^ this would be my guess… atleast they can’t add more without seriously hurting servers.

 

nekosan: We’re not talking about other games/engines though. This kind of stuff continually happens with Bohemia, they either ignore or can’t solve problems (in some cases for YEARS) and then a modder rages out and fixes said problem in 20 minutes.

Cooking, crafting, detailed medial systems….. HOW ABOUT SOME GOD DAMN ZOMBIES? Their development priorities are absolutely fucked, either that or they know they can’t add more and they’re stalling.

If the team has doubled, does that mean there’s not 4 people working on it?

Ha ha ha, literally five minutes after you post this there is a new story about EA still trying to repair the netcode for BF4. Look, you’ve obviously got some hate going on for BI but the fact is things are a lot harder to create/fix than the arm chair experts on the internet think regardless of which developer it is.

Not that any of that matters, Day-Z isn’t just another zombie shooter, things like cooking are part of the experience. If you think cooking has been added so they had something to do while they stalled on development you’ve seriously mis-judged Day-Z.

 
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