By Tim Colwill on March 18, 2014 at 8:24 am
The lovely-looking Warhammer 40K MMO Dark Millennium Online kind of went pear-shaped in 2012, first being announced as cancelled, then not cancelled, then turned into a multiplayer game maybe, then cancelled again (maybe)… and then THQ caught fire and exploded, and that was the end of that.
Well now, in a bit of a tell-all interview with Brenna “I Used To Work At GON” Hillier at VG247, THQ’s former boss Danny Bilson has explained that DMO‘s flop was ultimately just a matter of it being too big a gamble in a time of terrible cashflow for the company.
“I wanted to see what was happening with MMOs, because it was taking years to make and I was kind of anxiously waiting to see what would happen with the Star Wars MMO at EA, to see if the subscription model is over, or whether it would still work,” said Bilson. But apparently when SWTOR wasn’t an obvious and powerful success, they decided to pull out.
“We knew that weren’t going to be able to go subscription, and then we lost a ton of cash that year. There was no way we could gamble on the big bet like an MMO,” he said.
The game changed shape a lot over the next 12 months, with Bilson explaining that the final form (at the time of THQ’s collapse) was something closer to a Borderlands 2-style multiplayer experience, which they were calling Inquisitor.
“It was a four-player co-op jump-in jump out, go on these missions with your friends. I was really excited about that. With the commitment of that year we felt we could finish that game and ship it within that year, which would have been summer of 2013. It would have been last summer,” he said.
“I remember some things that I really loved, like each player would have their own capital ship and your friends could have quarters on it. You collected all your stuff from your adventures on your ship, and you could customise it.”
Sad times. Read the full interview over here.