What's ours is not yours (yet).
By Tim Colwill on February 25, 2014 at 12:30 am
The embargo on Thief reviews has just dropped, and while I’ll be safely asleep in bed, something tells me things aren’t going to look too good for Eidos Montreal’s next attempt at a franchise revolution.
We’ve had the code since late last week, and are past the halfway point of the game, but nowhere near finished enough to provide you with a formal review. Thief is massive, and the City hub really is an enormous place to explore and loot. It’s an impressive achievement.
Not so impressive, unfortunately, is the list of bugs. While we haven’t yet found a show-stopper, the game crashes when you quickload too often, guards get stuck spinning around on the spot, and there are a number of impressive graphical glitches that screw with the window size and make the game unplayable unless you quit and restart.
We’ve contacted Eidos about the game through Namco Bandai, in the hope that these are just issues with an early build we have and not issues that ship with retail code — which would represent an unacceptable level of problems.
What I can tell you now from sinking a dozen hours into the game is that, while it’s very pretty (with everything pushed up to maximum) and full of things to explore, the game so far is clunky and buggy and has some frustrating issues with its controls. Stay tuned for a full video review shortly.