Titanfall, Respawn and Australian servers: Here’s what we know

titanfall

By on February 4, 2014 at 1:43 pm

We’ve been holding off from writing an article about the Titanfall-Australian-server situation until we had some official comment from the parties involved, and as those have come through it’s become more and more clear that Australians will definitely not be playing Titanfall on local servers at launch.

EA’s official statement on the matter, received earlier this week, reads as follows:

EA, Respawn and Microsoft have been testing Titanfall all over the world, including Australia, and we’re confident that players worldwide will have a great experience when the game launches in March. Of course, we’ll always be looking to improve that experience over time – whether that’s through local resources or other enhancements – but we have no other news on that today.

Unfortunately while have been pressing for a more definite “yes or no” answer to the question of local servers at launch, EA declined to give us anything more specific.

However, as reader Daniel points out, it seems like Respawn developers have taken the matter into their own hands on the official company forums. Developer DKo5 points out in this thread that “The reality is that we decided, long ago, to use Microsoft’s Azure datacenters as the hosting for Titanfall.”

“Part of the great thing about it is that Microsoft really does have a ton of servers all over the globe. Are they in every neck of the woods yet? Nope. Are they building new centers as fast as they can? You bet. We absolutely want every person to have a fantastic experience playing Titanfall with minimal latency. We’ve been HUGE advocates of getting the Aus DC up and running as fast as possible – there’s just physical logistics that are out of our control. We don’t run Azure – we’re just customers. You can imagine the discussions we’ve had with Microsoft to let them know how important this kind of stuff is to us and our fans.”

DKo5 goes on to say that players experiencing poor latency should provide Respawn with as much feedback as they can, and that “One of the reasons we went with the Azure data centers is because we really believe that within a short enough time they can service the entire globe better than anything we had available to us.”

“We’re doing our part to garner interest in the gaming side of the service, now we hope our gamble pays off and it flourishes in the coming months/years.”

So there you go. We will of course let you know how it plays as soon as we possibly can.

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44 comments (Leave your own)
spkypwnsuall

Piggy backing off Microsoft servers, eh, we could do worse. But with only 12 players in a match, you better believe that day 1 issues will occur with not enough servers to cope.

Local/company hosted servers would be much greater ping and price wise respawn/EA, just gonna put it out there.

 

I hope it has a good single player campaign then, to tide over the ones who don’t want more than 100ms ping.

 

Thanks for letting me know not to buy this overhyped junk.

 

kinkykel:
I hope it has a good single player campaign then

There is no single player. It’s completely online.

 

Well this isn’t going to end well. It looked like possibly a good game too, for a multiplayer game…

 

kinkykel,

Sorry, but there is no campaign.

MP only.

 

deejayqf,

*smacks face through desk*

Guess i’ll have to give it a miss then.

 

EA, u say? pass.

 

What the hell, its not like its a MMO. will pass on this game then.

 

Oh the SP/MP Irony, never change GoN.

 

Bear in mind that this is likely talking about the Xbox One version and not the PC version.

I’m going to be waiting for PC specific news before I join the “THE SKY IS FALLING!!11!” crowd.

 

theman902:
kinkykel,

Sorry, but there is no campaign.

MP only.

This game is 100% online.

Considering it’s been disappointment after disappointment from EA, I don’t understand how or why anyone is looking forward to this. Why it comes out as a broken mess I do get to laugh at all of you though … so there’s that.

 

PalZer0:
Bear in mind that this is likely talking about the Xbox One version and not the PC version.

I’m going to be waiting for PC specific news before I join the “THE SKY IS FALLING!!11!” crowd.

No this includes PC. Players from Australia, on all versions of titanfall will be using Singapore servers at launch. Which will likely mean that plenty of people get over 200ms ping due to many aussie isp’s having terrible routing to SG. Even the good ones will be ~110ms+ for east coaster’s.

Basically we’re fucked.

 

spooler,

I was really only looking forward to the mech portions of the game. But being there is a glaring weakness in the mech, ie fly on it’s back and shot it’s head out (seriously?)
my personal hype level on the game was fairly low.

 

purehybrid,

ORLY? Where did you find that out?

The fact that MS’s Azure servers are mentioned at all is proof enough for me that this is most likely talking about the Xbox One version.

 

PalZer0:
purehybrid,

ORLY? Where did you find that out?

The fact that MS’s Azure servers are mentioned at all is proof enough for me that this is most likely talking about the Xbox One version.

from abbie heppe’s twitter replies.

They’re locked into azure and azure only. Azure doesn’t come out in aus for 6-9 months. There is no other option than SG for us.

 
 

sirgriggles,

EA technically publish Valve games. No Half-Life 3 for you then :)

As for whether the 130ms or so I get from Melbourne to SG is unplayable is still unclear at this stage. Halo: Reach works 6v6 on consoles just fine with hitscan even when matched with yanks, so I guess we’ll see. If it’s not hitscan it’ll be garbage though; Halo 2 era days are not something I want to relive for rubber banding.

 

PalZer0:
purehybrid,

ORLY? Where did you find that out?

The fact that MS’s Azure servers are mentioned at all is proof enough for me that this is most likely talking about the Xbox One version.

It’s for all versions.

A tonne of AI and other processing is done server side, so you can’t just put out a dedi server client.

They need to make sure that the dedi servers they are using are all 100% up to the task, thus they are using Azure across the board.

 

They need to make sure that the dedi servers they are using are all 100% up to the task, thus they are using Azure across the board.

They can… they just don’t want to. Same deal as EA/DICE, they want full control.

 
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