Thief goes gold as new trailer shows off all the basics of rebooted game

Thief

By on February 5, 2014 at 9:26 am

Eidos send word that they’ve finally wrapped up development on Thief, putting down tools and shipping out the final code to stores, reviewers and — eventually — players everywhere.

To celebrate, they’ve released a new trailer called “Thief 101″ which goes over the rebooted stealth icon from head to toe, which you can see below. Once you’ve finished, why not check out our hands-on preview for a detailed breakdown?

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21 comments (Leave your own)

Finding hidden areas/switches (like at 3:35 in the video) without using focus-modeI does sound like fun.

The lead up to this game has been so mixed it will be great to finally hear what people think of the finished game. (and AMD mantle too)

 

debri,

I’ll certainly jump at the opportunity to hear what people say about the finished game. Will still pick it up during a cheap ass sale down the road though due to the slap in the face to us original fans with the butchering of the established lore however.

 

Suddenly hopeful from this.. who would have expected it to be looking so decent (gameplay-wise) from all the earlier reports..

Not a fan of the UI and in-game HUD.. feels too contemporary.. it’s like Assassin’s Creed but without the context of the Animus.. :/

 

stoibs:
due to the slap in the face to us original fans with the butchering of the established lore however.

lol? Maybe they’re high-fiving you in the face!

 

shuth,

“Hey thief fans, high fi…sorry missed.” <_<

 

its a reboot not a sequel

 

Pumped for this game, probably shouldn’t be, but I’m a Thief nut and I’m looking forward to more Garrett and more thiefy goodness.

Going for a ghost playthrough myself, though by all accounts there are unavoidable areas of being found (ie end of mission escapes etc.)

 

squishie:
its a reboot not a sequel

It’s the (mis)use of a popular series of classic games to make money, then.

When using a classic game’s world and title, either make a “true” new game or come up with something else to call your unrelated product.

 
Ralph Wiggum

Well hey, this could be 2014′s Tomb Raider. Miserable community expectations, dormant franchise rebooted, same publisher… surprise hit?

 

To me it has all the elements from the original that I need to called it a Thief game, Stealthy gameplay, Multiple pathways, Different arrows, Choice of killing enemies or not and Stealing loots.

I thought Eidos Montreal did great work on Deus Ex: Human Revolution and so I have faith on this reboot!

 

squishie: its a reboot not a sequel

Then why bother in the first place? I’ve never understood this honestly. If you’re going to retcon the setting, retcon the factions, retcon the Protagonist, retcon the (back)story etc. then why not just create an original IP instead of brushing aside all this stuff that is already established and set in stone?

If they wanted to make a Thief game, then why not actually make Thief 4…? /confused

ralphwiggum: Well hey, this could be 2014′s Tomb Raider. Miserable community expectations, dormant franchise rebooted, same publisher… surprise hit?

Most likely what will happen. While Tomb Raider 2013 did change some of the origins too, atleast it was set in the past as a young Lara and didn’t completely 100% negate the entirety of the rest of the established franchise, unlike this one which pretty much has us believe that… um… er… Garret was asleep and dreaming the whole time through games 1,2 and 3… yeah that must be it.. -_-
(Then he wakes up and remembers that he can’t even jump due to casualization ;P)

 

realone,

Well yeah, most of the elements are there. I wouldn’t be surprised if it’s actually really good and is really successful, in fact I hope it is. That said it’s not really a Thief game unless it takes place in the Thief universe, ie the major players are there, the main character behaves in a manner consistent with how you’d expect, the story ties in etc. Otherwise at best you could call it a spiritual successor.

 

Interestingly enough the game seems to be a sequel/reboot and given that there were multiple development teams working on it it seems to have become a mishmash of both. It references the old Thief lore and looking at the basic premise seems to extend off from old Thief story line (if you played through to and finished off TDS you will know what I mean) and at the same time it is touted as a reboot with a new Garrett (with a mechanical eye).

Quite the hodge podge. Will be interesting to see how it all pulls together rather than how it sounds so disjointed from all these previews.

 

vcatkiller:
Well yeah, most of the elements are there. I wouldn’t be surprised if it’s actually really good and is really successful, in fact I hope it is. That said it’s not really a Thief game unless it takes place in the Thief universe, ie the major players are there, the main character behaves in a manner consistent with how you’d expect, the story ties in etc. Otherwise at best you could call it a spiritual successor.

I think part of what annoys me about what ive seen so far is that much of the way of doing things in Thief was up to the player, you could hide on whatever you wanted to and using rope arrows etc was entirely based on your ability to notice places you could use them.

Now you can only hide where they want you to and there’s queues for where to use said rope arrows.

Sure they’ve got different difficulty levels that add/remove indicators etc but that defeats the entire point of the game, what was so wrong with encouraging players to think? The entire concept of even HAVING those indicators and restrictions is just another way of devs moving towards linear design rather than away from it.

 

stoibs,

In case you haven’t noticed, Elder Scrolls games retcon a LOT of stuff from previous games with every new iteration.

Also, in the case of the Thief lore they probably thought zombies were stupid so they figured they’d reboot instead.

The Tomb raider Reboot really did change everything, not to mention changed the ENTIRE gameplay was changed, whereas Thief is still the same with slight tweaks to balance the levels more.

nekosan,

Cues, and maybe they don’t want you wasting scarce resources by using them anywhere, or possibly they don’t want you sequence breaking? Who says players don’t think anymore? Have you even played the game yet? You seem to be saying ‘they changed it, now it sucks!’ which seems entirely pointless when none of us has even played the game. It’s about as sensible as the DE:HR complainers before release when it turned out to be a great game (barring the boss battles which were fixed in the Director’s Cut).

 

caitsith01: When using a classic game’s world and title, either make a “true” new game or come up with something else to call your unrelated product.

What would count as a “true” product, though? My mind instantly goes to Dishonored, which was about as Thief as Thief can get without breaking some sort of plagiarism law. I’m expecting this game to be quite a lot more like the original games (than Dishonored), but I’m really not sure what would make it proper Thief rather than an impostor branded as Thief. What would be the difference?

 
Ralph Wiggum

Having just watched the video it actually looks quite promising.

 

This game is gonna be fucking awful for those who want a proper Thief game, which is a real shame given the same developers also made Deus Ex: Human Revolution and did their research beforehand so they could make a proper Deus Ex-style game. This one seems way too watered down.

Then again I could be wrong. Probably worth a torrent anyway.

 

winamper:
This game is gonna be fucking awful for those who want a proper Thief game, which is a real shame given the same developers also made Deus Ex: Human Revolution and did their research beforehand so they could make a proper Deus Ex-style game.

Human Revolution was a decent game but it was not at all faithful to the original Deus Ex in terms of content or gameplay, IMHO.

This looks pretty similar.

 

storm84: What would count as a “true” product, though? My mind instantly goes to Dishonored, which was about as Thief as Thief can get without breaking some sort of plagiarism law. I’m expecting this game to be quite a lot more like the original games (than Dishonored), but I’m really not sure what would make it proper Thief rather than an impostor branded as Thief. What would be the difference?

I haven’t got a list, but I would include:

1. Don’t dumb the gameplay down. It is what it is. People love it. Don’t “simplify” or “streamline” it. If the devs want to do that, they want to make a different game.

2. Make sure the plot/characters/setting are 100% consistent with the original and not some lame “re-imagining”. I.e. make it like a movie sequel/prequel (and not the Prometheus kind). Every ****head working in the creative department of a game company thinks that they have a better vision of classic games than the people who made those classics – they don’t. Again, if they want to use their own vision and not adhere to someone else’s vision, then they want to make a different game.

Basically, I think that in an artistic/don’t be a jerk sense, if you want to take something that people love and use it as a basis for something new, then you have a duty to be extremely respectful of the original work.

And I think that in many cases, what really happens is that the marketing department decides that it would super kewl if they could slap the Thief or Deus Ex or XCom brand on a product, but then also decides that “the kids” don’t like complicated, dark games any more and so what we need is something “streamlined”, and then some guy with a name like Balthazar LeFevre or Jean-Paul Smith working in the art department as “creative director” decides that this is his time to shine and the original version of JC Denton/Garrett/the XCOM world is so 1998 and he has a much cooler art style. And presto, you have a competent but ultimately empty game which abuses the original property for marketing value and does nothing to either add to its legacy or give something back to the fans who have maintained its popularity for years, or even decades.

Just my view, of course. And of course if companies think there’s money in it, they’ll bastardise anything they can get their hands on.

 
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