Will it ever end?
By Tim Colwill on February 24, 2014 at 9:30 am
Roberts Space Industries and/or Cloud Imperium Games have revealed that their next funding goal, if they can reach the $41 million mark, will be to employ a full team of procedural-generation R&D technicians to explore the possibilities of generating content on the fly.
“Among the most common feature requests for Star Citizen are atmospheric combat and ground exploration,” writes Roberts in a blog post celebrating the $39 million milestone. These are the single biggest things we would like to include in the game, but they’re also something we know we can’t have day one. Our universe is a big place, and creating the hundreds of existing landouts properly is enough of a challenge… building entire continents and atmospheres in the current system would take a lifetime.”
“That’s where procedural generation comes in. If we can develop a truly great procedural generation system, one that lets us create entire planets for you to populate, then we can expand the game to add these features (and more) in the future.”
Roberts says that “a special strike team of procedural generation-oriented developers will be assembled to make this technology a reality,” presuming we can all chip in to make it to $41 million.
The $39 million goal has unlocked a new star system, while the $40 million goal unlocks even more star systems. We have of course already written about Star Citizen reaching $40 million, so please refer directly to that article when the time comes.