Star Citizen hits $38 million as only 10,000 alpha slots remain

Star Citizen

By on February 10, 2014 at 9:16 am

Roberts Space Industries and/or Cloud Imperium Games have announced that the crowdfunding drive for Star Citizen has now notched up a ridiculous $38 million.

At this mark, a new star system called the Cano System is unlocked. The Cano System contains one inhabited planet, an aquatic world by the name of Carteyna.

Next up at $39 million are two more new star systems, but after that Chris Roberts is teasing “a new goal that will help chart the course for the future of Star Citizen in a different way”, which sounds very interesting.

If you want to get into Star Citizen, the ticker showing alpha slots remaining on the website has now dipped below 10,000. Best get moving!

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44 comments (Leave your own)

How about a stretch goal of actually releasing the game…

 

dave1:
How about a stretch goal of actually releasing the game…

This is why we can’t have nice things.

 
Lord_PorkSword

The PC gaming crowd hath spoketh!

 

ooo Mumma! only 2 more mill till the Pony!

 

And yet the creators of a new golf game can’t raise 200k :-(

 

Ooh yeah can’t wait for the pony! I’ll be deeply dissapponted and kick and scream if they hit 40 million and I don’t get my pony.

(just wait for my next post in a Star Citizen’s thread, made while in a straight jacket in a padded room typing with my toes…)

jt83,

Maybe more demand for a space sim than a golf sim? I know I haven’t desired to play a golf sim in a loooong time, last one I played was David Leadbetter’s Golf…released several decades ago…

 

dave1:
How about a stretch goal of actually releasing the game…

If there is one thing the gaming industry really needs it’s another game pushed out the door before it’s ready.

Remember, Rome wasn’t built in a day. Rome 2 however was built in a day, so lets all learn from that.

 

Hahahahaha… golf sim
Ponies!

 

vcatkiller: (just wait for my next post in a Star Citizen’s thread, made while in a straight jacket in a padded room typing with my toes…)

Are you the guy in the Hotels Combined ads?

 

schrapple,

Hahahahahaha, well played sir.

 

vcatkiller,

More demand, yes…but THAT much more demand? I figure there’s still a lot of golf fans out there who also game on PC, and the last recognised big release was back in 2002. I’m happy that the people will get their epic space sim, I’m just surprised at the imbalance.

Check out Perfect Parallel if you want to see what they’re going for, I’d wager it looks a bit better than David Leadbetter ;)

 

jt83,

There probably is a lot of golfers who play PC games too, true. That said if you want a game of golf it’s a little easier to grab your clubs on the weekend or whenever is convenient and dart out onto a real course. Not so easy if you feel like a bout of space based dogfighting though. ;)

Seriously though it might be a hard sell to promote a golf game. You’ve already got EA pumping their series out at a regular pace, then you’ve got the more fun golf games like Pangya and Mario Golf around, you’ve got to be doing something very special to make a golf game stand out now.

On the other hand it had been rather dry on the space sim front, so much so that all you have to say is Chris Roberts and Wing Commander/Privateer and most people would practically fling their wallets at you. Quite likely why it’s getting an overwhelming response.

Oh and thanks for the tip, I shall have to give it a look. I like me a game of golf, just not terribly good at it. <_<

 

I look forward to the explosion of internet rage when this is released and turns out to only be a computer game, rather then the second coming.

Seriously, I have to wonder how it could ever live up to the expectations of the people who have poured thousands into it.

 

jme,

There’s always spare padded rooms available. You have to bring your own toes though.

 

theyleon:
I look forward to the explosion of internet rage when this is released and turns out to only be a computer game, rather then the second coming.

Seriously, I have to wonder how it could ever live up to the expectations of the people who have poured thousands into it.

They don’t need to. They already got their money. They just have to make a nice fun game which they are clearly doing.

 

schrapple,

I kind of agree with Dave_1.

It just seems like they aren’t making progress and instead sticking their heads in PR too much. Combine that with the whole “dog fighting module end of December no matter what” statement then the long winded “delayed” statement bleh.

I backed it at the very beginning but I will not give them anymore cash until I see results that aren’t hangar related.

 

At least all the comments in here are all about the glowing, drooling positivity you see on the forums, I like that.

Mind you if end up going to the star citizen forums there’s so many delusional people thinking the game is more than it is. It’ll those idiots that cry bloody murder when it isn’t the Super Space MMO they reckon it is and it’s actually a simulation like they said it was always going to be.

I kinda look forward to that day.

 

They’ve laid out a tentative timeline and sufficiently explained the dogfighting alpha module delay. I have to laugh at those of you whinges they spend too much time with PR and in the same breath have NFI whats going on. Progress is regularly shown.

There are only a few people expecting a second coming, most of us are excited for a new space sim made by CR. Hype is being put in backers mouths so to speak.

 

somexspec:
schrapple,

I kind of agree with Dave_1.

It just seems like they aren’t making progress and instead sticking their heads in PR too much. Combine that with the whole “dog fighting module end of December no matter what” statement then the long winded “delayed” statement bleh.

I backed it at the very beginning but I will not give them anymore cash until I see results that aren’t hangar related.

I disagree vehemently with dave_1, and I guess that means you too. The progress has been width, expansion of the teams and a massive increase in the parallel production of the different modules that make up the game, from the ground module to the dog fighting module. There is also the obvious elephant in the room of the netcode. This was a big area of contention for Chris Roberts as the stock CryEngine netcode wasn’t up to scratch. They had the ability to release A dog fighting module in December using that, but it wouldn’t have benefited the game’s development as the code would have been scrapped when they made their own to replace the Crytek netcode.

Personally I’d rather wait for something that’s good for the game and good for testing that will give beneficial feedback instead of going “Wah Wah I want’s my DFM because you saids so…”

Contrary to dave_1′s post the game is still on for it’s release in early 2015, with beta starting when all the modules are combined. That’s been stated many many times and hasn’t been adjusted. They are in the position where they can release it when it’s ready rather than when a publisher demands. They’ve already covered their bases cost wise for servers, so when it comes to release they’ll have around 400,000 players already invested in the game. Not many games can say that.

 

RSOblivion,

There’s also something else they have done that most other games don’t (I’m looking at you WoW), Local servers in out of the way places like say Australia, so our ping won’t be shit house. These servers will be available for the Alpha/Beta too. Bonus!

 
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