PC gaming market growing, gamers “more willing to spend more money than ever”

Raining Money

By on February 4, 2014 at 12:57 pm

A new report from market research group DFC Intelligence concludes that the PC gaming market is actually growing at an impressive rate, even as hardware sales are falling.

According to DFC the PC gaming market will hit a total of $25 billion in revenue this financial year, up from the forecasted $22 million.

Free-to-play titles such as League of Legends and DOTA 2 are largely responsible for the influx of new players to the PC gaming world, their growth almost mirrored by a sharp drop in the number of people playing traditional, subscription-based MMOs.

If you’re interested, it’s worth reading the full breakdown over at GamesIndustry International.

19 comments (Leave your own)

New hardware is more of a luxuary for me than new games. Just turn those settings down. I find myself buying more second hand hardware now.

I really wanted a new sound card for playing guitar but new offerings just don’t cut it compared to the old stuff. I’d rather have a billion inputs with a pci card and a live drive than a pci-e one with 3.

 

A few years back I thought LoL was a fairly fun little game. Cut to now: the game is practically the same but the playerbase is absolutely undeniably ridiculous. I don’t really get it. Nor do I really like it.
Meanwhile a lot of great developers are working their asses off on massive MMOs which are getting lower-than-desired numbers and closing down left and right.
Interesting times.

 

turtlesteak:
New hardware is more of a luxuary for me than new games. Just turn those settings down. I find myself buying more second hand hardware now.

I really wanted a new sound card for playing guitar but new offerings just don’t cut it compared to the old stuff. I’d rather have a billion inputs with a pci card and a live drive than a pci-e one with 3.

Depends what settings and how much you lower them.

Once I played in High-Max, it’s not impossible for me to go Medium-Low.

 

A jump from 22 million to 25 billion in profits would make anyone happy I imagine ;)

 

Those numbers must be fabricated! Piracy is running more rampant than ever and costing publishers loads and loads!

/rolls eyes

 

thoroughmas,

Nobody has released a remotely finished mmo in over a decade, make shit games and you get shit retention.

Meanwhile, the average age of gamers is just increasing. People drop$$ like mad now days, a decade ago I would never have considered a $1200 video card.

 

nekosan,

twice in one day I’ve agreed with Neko. WTH…

 

Is an MMO ever truly finished?

 

somexspec:
Those numbers must be fabricated! Piracy is running more rampant than ever and costing publishers loads and loads!

/rolls eyes

Piracy IS running rampant. 95+% piracy rate for The Witcher 2. ArmA 2 (pre DayZ before people torrented it to hell and back to see if DayZ would work) 1 legitimate MP connection for every 100 illegitimate. Piracy is rampant in the industry without question.

Whether anything can be done about it is another matter entirely. Many people pirate simply out of cost savings; they have X budget for the year on entertainment, and if nothing was piratable they’d simply consume less media.

 

rapid101,

A pirated game does not equal a lost sale. Since demos are no longer a thing, people torrent to try shit before they buy it. Not to mention most of the people that torrent never would have bought those games anyway. Torrenting is not the massive issue it’s made out to be. It forces developers to make worthwhile games so people buy them or pull out of the market.

 

wolfstar90:
rapid101,

A pirated game does not equal a lost sale. Since demos are no longer a thing, people torrent to try shit before they buy it. Not to mention most of the people that torrent never would have bought those games anyway. Torrenting is not the massive issue it’s made out to be. It forces developers to make worthwhile games so people buy them or pull out of the market.

I don’t think this page is long enough for me to list the amount of “worthwhile” games that got torrented to hell and back.

 

felixinside,

That wasn’t his argument.

His argument is that even though Torrenting statistics are quite high, what they don’t show however, is the percentage of those that pirate, actually purchase a legit copy.

Which is a fair argument as they do have the numbers for music… As it turns out… Pirating music was actually great for their business.
One can stand to reason that pirating for games would work out the same, IF, the game is worthwhile.

 
NoobyMcNoobnoob

I blame steam sales, damn them, damn them to hell!

 

kinkykel:
twice in one day I’ve agreed with Neko. WTH…

I know right… WHO DOES THAT?

Srsly though, that probably heralds the apocalypse.

 

rapid101: Piracy IS running rampant. 95+% piracy rate for The Witcher 2. ArmA 2 (pre DayZ before people torrented it to hell and back to see if DayZ would work) 1 legitimate MP connection for every 100 illegitimate. Piracy is rampant in the industry without question.

So, gonna back up those claims evidence?

 

sovaka:
felixinside,

That wasn’t his argument.

His argument is that even though Torrenting statistics are quite high, what they don’t show however, is the percentage of those that pirate, actually purchase a legit copy.

Which is a fair argument as they do have the numbers for music… As it turns out… Pirating music was actually great for their business.
One can stand to reason that pirating for games would work out the same, IF, the game is worthwhile.

I’m sorry, but I don’t think pirating is good for anything.

 

felixinside: I’m sorry, but I don’t think pirating is good for anything.

I can think of one reason – to ensure content never disappears.

The first NOLF (No One Lives Forever) game was developed by Monolith and published by Fox Interactive. Fox got bought by Activision, Activision merged with Blizzard, and Monolith got bought by Warner Bros. Long story short, no one can release the game on GOG because no one knows who owns it. But someone does, in theory. However it will be a long time before anyone sorts it out because there is, in theory, not enough money for anyone to care.

But a dirty little secret is you can go download NOLF right now on torrent sites. Anyone can download it. Thanks to copyright infringement it will never truly go away. And that’s a good thing, isn’t it?

 

felixinside: I’m sorry, but I don’t think.

It’s okay, not everyone can comprehend how downloading things for free results in more sales.
sovaka,

Exactly this. Well done. Have a cookie, sir!

 

In Australia we’re willing, (or is that forced?), to pay twice as much for games and hardware!

 
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