Diablo 3′s Paragon 2.0 system detailed, will launch with Reaper of Souls

Diablo 3 Paragon System

By on February 25, 2014 at 9:10 am

The upcoming Reaper of Souls expansion will bring substantial changes to the way the Paragon system works, Blizzard revealed in a blog post update late last week.

Paragon 2.0 will remove the cap on Paragon levels, as well as sharing all of your Paragon levels account-wide. This is segregated by game mode, so your Normal characters will share one Paragon level, and your Hardcore characters another.

“We made this change so players wouldn’t feel obligated to continue playing the same hero over and over again in order to maximize their farming efficiency,” say Blizzard. “We want players to have fun with the game, to experiment with different classes, and to feel rewarded for their time investment, regardless of what hero they’re playing.”

“We also want everyone to fully enjoy the new content coming in Reaper of Souls — including the Crusader class — without feeling as though they’ve ‘wasted Paragon levels’ on a previous hero.”

Perhaps the biggest change now is that instead of constant bonuses to statistics like Magic Find, each Paragon level will bring with it new Paragon Points to spend in four specific areas. Details and screenshots explaining how this works can be read over here at the official site.

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10 comments (Leave your own)

I look forward to playing yet more Diablo 3 with a hopefully more enjoyable loot experience.

 

Looks like a good reason to get back into it.

 

dinofreak:
Looks like a good reason to get back into it.

This.

The only thing that might hold me back is the horrible, cringe-worthy title. Did the CEO’s nephew get to pick the name?

 
jerichosainte

Yay for common sense

 

Should of been in from the start really. Good that they’ve added some depth now though.

 

I don’t understand. There just isn’t enough content. Why would you want to continue playing the same few hours over and over again.

I haven’t played since a few months after launch, though. Has anything changed?

 

Isn’t one of the key ideas of an expansion that it adds more content…?

 
realywithheld

Actually the patch and loot 2.0 are likely going live tonight, ahead of the expansion.

The Beta and PTR have just been taken offline, plus there is an outage tonight.

 

texelate:
I don’t understand. There just isn’t enough content. Why would you want to continue playing the same few hours over and over again.

I haven’t played since a few months after launch, though. Has anything changed?

Well the point, as I see it, with an ARPG…is to farm for loot.

People who really like ARPG games, like to slay endless hordes of monsters/whatever for the RNG loot.

Its not for everyone, that’s for sure…but content in an ARPG game is loot maximization first, character building or combat second, and story/environment some where in the back.

I look forward to the new expansion. D3 for all it did wrong got combat so very right…and I rather enjoy playing it. Despite it lacks its predecessors complexities, harsh choices, and character building.

The randomized environments for endgame is sure going to beat doing act 3 over and over….

Also, no more AH, no more RMAH, no more trading for top gear….now I have to play the game to get that loot, and that my friends is a VERY good thing for a game like this.

 
realywithheld

realywithheld,

Yep the patch that includes loot 2.0 changes is out now :)
http://us.battle.net/d3/en/blog/12671560/patch-201-now-available-2-25-2014

 
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