ArmA 3 to get free Zeus DLC, one player can act as Game Master in multiplayer scenarios

ArmA 3

By on February 17, 2014 at 11:12 am

Some of the older-school RPG players around may remember how games like Neverwinter allowed one player to act as a real-time Dungeon Master, spawning enemies and scripting events on the fly to create a personalised multiplayer experience for a group of friends. Well, that same concept is about to arrive in ArmA 3, as Bohemia prepare to reveal their new, free ‘Zeus’ DLC.

A teaser site has poppped up online, which promises that you can “assume the role of game master and curate the experience of other Arma 3 players.”

“Wielding an intuitive real-time editor, you can manipulate or expand multiplayer scenarios on-the-fly, and create a surprising flow of challenges for the soldiers on the ground.

Take a look at the trailer below.

7 comments (Leave your own)

For those who have played a lot of Arma 2 especially with clans would be familiar with a similiar system used like VTS, MCC Sandbox or the VBS2 simulation live editor. Basically a friendly GUI for someone the engine has had for ages and does well. Shall be interesting to see come to play for Pub MP.


Has there been any word on MP optimisation? My framerate is 60+ on ultra in singleplayer, but regularly dips below 20 on any preset in MP matches.


Their LiveStream provides a lot more detail:

I’m really quite excited about this – could be a lot of fun!


Wasn’t this always promised to us? It was meant to be one of the main points of mp originally.


it will be exploited by morons who will just drop cars tanks wateva on people killing them constantly and everyone will go back to cops and robbers and gaylands.pointless give us more content



Not likely. A serverowner who does that will soon have no more players on his server. Benefit = none.

Besides, using mcc or custom scripts, serveradmins could easily do that already. No Zeus needed for that.

I’m looking forward to it. I’ve been orchestrating coop-scenarios for my friends since ArmA1. The game greatly benefits from having a gamemaster that can make on the fly changes to keep things interesting.

Especially in ArmA2 (with A.C.E) we played a lot of patrol missions in Zargabad where (thanks to MCC) all sorts of things could happen. Very intense.


Awesome, wasnt aware of this, been using MCC to do the same thing, but this looks to be much quicker and simpler than that. Should make some awesome dynamic missions now – great for campaigns

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