Will HL3 be the Doom of VR? Probably not.
By Liam Gilroy on January 20, 2014 at 11:18 am
The ever popular Mike Abrash gave a fascinating talk on Virtual Reality at Steam’s Dev Days conference last week, explaining Valve’s work on VR headsets and what they have learned during their research and development. Abrash explained that their work has identified the major draw VR has over other forms of entertainment, and that a consumer-ready headset could be developed as soon as 2015, or soon after.
What sets VR apart from standard forms of entertainment, Abrash explained, is presence – the feeling that you occupy the same environment shown on the headset, instead of the office/lab/lounge room. It’s like magic apparently, and once you’ve had a taste of actually existing inside a video game, everything else seems flat.
The technology is not without its flaws of course, and the 2015 consumer product will barely scratch the surface of VR’s capabilities, for reasons far too intricate to go into here. Check out Abrash’s blog for a big run down of the potential and potential setbacks for VR technology – a PDF version of the talk is available, along with some more information on the subject – it’s an enthralling read.