Tomb Raider broke even by the end of last year

tombraider

By on January 19, 2014 at 1:16 pm

Remember how Tomb Raider came out in early 2013, and a few months later Square Enix was banging on about how it – and fellow western-developed titles Hitman: Absolution and Sleeping Dogs – had not made their sales targets?

Well, Tomb Raider, at the very least, has done it now, according to executive producer Scot Amos.

“By the end of last year – Tomb Raider is in the black. We’ve crossed the line of profitability for the last-gen and PC versions,” he told Eurogamer.

At the time Square Enix revealed its disappointment we were all a bit non-plussed because Tomb Raider sold over 3 million units in its first month, and there were lots of questions to be asked about precisely how much money Square Enix threw at a single game, and whether its apparent expectations of 5 million sales with every release were realistic.

We still don’t know precisely what happened there, but the publisher had an executive shuffle, rearranged a lot of its ideas, and has vowed to be more communicative with its poitential customers, which seems like a pretty good idea.

Meanwhile, Square Enix is apparently 100% behind Tomb Raider.

“As a franchise, Square Enix is clearly invested in us. They already let us get kickstarted on a sequel and they backed us with [the Definitive Edition],” Amos said.

“They’ve always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we’ve actually gone over expectations because we’ve managed to get profitability back.”

“And, looking forward, clearly Square and Crystal are invested in the franchise. So, despite how it was said, what was said – we had a lot of people scratching their heads and asking about it – we’re very happy to say that from a partnership internally, we’re committed to it totally. Square Enix talks about it as a key franchise, so we’re very happy with where we’re at.”

Source: Eurogamer

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24 comments (Leave your own)

how bloody high was the budget O_O

 

Probably didn’t help that a lot of free copies of Tomb Raider, Hitman, and Sleeping Dogs were all given away with new AMD cards at the time…

 

iesus,

except they weren’t actually free… AMD actually paid for those at a reduced wholesale rate.

 

they obviously need to go throo that place and learn how to budget a bit better

 

I suppose it makes it easier for the future now that they can reuse the engine and assets, and no longer have to hunt for employees for the sequel, even if the opportunity cost appears to be poor compared to rebooting another franchise.

 

Well, the good news is now that that are into gravy train mode. Keep a good price in Steam sales, throw it into bundles, and gamers for the next 20 years can purchase and enjoy it…. Mind you, I’m still yet to buy, so when the price is right….

 

neodewolf: Mind you, I’m still yet to buy, so when the price is right….

It was def worth the 10 bux i paid for it at the end of last year from steam

 

Better late than never. The Tomb Raider reboot was fantastic.

 

neodewolf,

If $10 wasn’t good enough then I don’t know what to say. It was a really good game.

 

exe3: If $10 wasn’t good enough then I don’t know what to say. It was a really good game.

  QUOTE  

I disagree … the game had ALOT of flaws its handling of cut scenes that were sometimes cut-scenes but some times you had to do things but there’s no indication which is which and QTEs make it an average game at best.

Not to mention the fact that apparently Lara had a hole in her gut the entire dammed game and didn’t you know … die.

It’s worth $10 … but I wouldn’t call it a good game.

 

spooler,

Geeze, a bit harsh.
It was a fun and exciting game, which is what it was trying to be..
I’d hate to see what you’d call a bad game..

 

silenceoz:
spooler,

Geeze, a bit harsh.
It was a fun and exciting game, which is what it was trying to be..
I’d hate to see what you’d call a bad game..

I havent played my copy yet since I got it on Steam mid last year for $20 (yeah I havent got around to it) but I can kind of see where Spooler is coming from if it has a lot of QTE events. Which I can be quite sick of if its overdone in a game. I am currently replaying Half-Life 2 again and it just flows so well without QTEs it would be a better approach than simple QTE Press X and Y to not die.

EDIT: Also The Walking dead nails QTEs because its more fluid and fits into the situation in that your timing for say bashing zombies head in matters not like repeatedly pressing X to not die.

 

It wasn’t really Tomb Raider though… The “tombs” where single puzzles (literally just one) that had no real significance to the game. It was just Uncharted with less interesting set pieces.

I’m kinda sad its deemed a success now, as it means the future TR games will use this formula and not something like real TR (puzzles > pew pew).

 

How can an investor / publisher be 100% behind a title and not fully fund a sequel yet have the developer seek partial funding through kickstarter?

 

crocadrilla:
It wasn’t really Tomb Raider though… The “tombs” where single puzzles (literally just one) that had no real significance to the game. It was just Uncharted with less interesting set pieces.

I’m kinda sad its deemed a success now, as it means the future TR games will use this formula and not something like real TR (puzzles > pew pew).

it was set as an origins game though you’d think the next one will go into more of the actual ‘tomb raiding’ lol

 

I hate QTE’s as much as the next guy but Tomb Raiders use of them were far from game breaking.

The hole in Lara’s side gets taken care of though it was handled a bit poorly.

And yeah lack of tombs was a bit disappointing. Surely they’ve taken that criticism on board though.

The game had some flaws but its pros far outweighed them.

 

Yeah apart from the QTEs, less emphasis on puzzles and too much on combat it was a pretty fun outing. Not the best game in the world but entertaining enough. A few frustrating bits didn’t bring the entire experience down. Definitely worth $10.

 

I’m a habitual dropper of games the last half decade or so and Tomb Raider is the first game in a LONG time that kept me interested. I went into it with an open mind and it was entertaining, vest storytelling I’ve experience in a game in a long time.

 

nirvesta:
How can an investor / publisher be 100% behind a title and not fully fund a sequel yet have the developer seek partial funding through kickstarter?

I’m not 100% sure if by saying “They already let us get kickstarted on a sequel” literally means using Kickstarter as a funding model, or whether he’s using ‘kickstarted’ as a figured of speech to mean they have begun development of the next game. There’s an article on PC Gamer which references using the Kickstarter model to get customer feedback, but otherwise I’m not sure if the community itself is going to be funding the model.

And I’m with the general concensus that Tomb Raider was a great game. Worth buying when it first released, and even better if you scored it for $10.

 
Nasty Wet Smear

I see a lot of people having a go at these guys for their budget. Let’s just be logical and break it down.

Is everyone happy if we say that, after the expected 5 Million sales they would be making a profit, so we could call it even and say that 4 Million was their break even mark? Cool, let’s do that.

.. And, with sales, would it be safe to say that the average price paid was about $35.00? Okay, done. Let’s see:

35 x 4 million is 140 Million dollars to make the game.

Now, there’s wages for the actors, the programmers, the PR guys who were busy warning everyone about how edgey the ‘rape’ scene was where Lara is actually TOUCHED by someone… So there’s $2 Million.

There’s the number of orphans purchased by the studio so they could perfect the gurgling, gasping noises Lara makes when her throat is impaled by a lump of wood or a hunters knife… You just can’t fake that people! Let’s round that up to an even million.

Naturally they had to purchase their own island, else how would they have been able to make such perfect scenery? That’s 50 Million.

They raised members of a long dead civilization from the dead to ask them what their ‘tombs’ would have been like and how they would feel about them being ‘raided’ and also what their lost relics would be like. That’s 16 Million.

Then they had the office party with the hookers and blow for having spent $69 million dollars exactly. The beauty of it was, they spent $69 Million on the party as well in honour of it. I don’t know if you’ve ever filled a portable spa bath up with bubbley and tossed in two full buckets of LSD tabs, but it aint cheap! Neither was disposing of the bodies of the dancers and paying the news paper to cover it up. When you think about it, the fact they only spent $69 Million on the party is pretty good.

That leaves 1 Million dollars for the musical score and voice acting. See? Everything works out. Let’s just go easy on them, okay?

 
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