Which means it must have sold about 5 million by now. Hooray!
By Alice Lynton on January 19, 2014 at 1:16 pm
Remember how Tomb Raider came out in early 2013, and a few months later Square Enix was banging on about how it – and fellow western-developed titles Hitman: Absolution and Sleeping Dogs – had not made their sales targets?
Well, Tomb Raider, at the very least, has done it now, according to executive producer Scot Amos.
“By the end of last year – Tomb Raider is in the black. We’ve crossed the line of profitability for the last-gen and PC versions,” he told Eurogamer.
At the time Square Enix revealed its disappointment we were all a bit non-plussed because Tomb Raider sold over 3 million units in its first month, and there were lots of questions to be asked about precisely how much money Square Enix threw at a single game, and whether its apparent expectations of 5 million sales with every release were realistic.
We still don’t know precisely what happened there, but the publisher had an executive shuffle, rearranged a lot of its ideas, and has vowed to be more communicative with its poitential customers, which seems like a pretty good idea.
Meanwhile, Square Enix is apparently 100% behind Tomb Raider.
“As a franchise, Square Enix is clearly invested in us. They already let us get kickstarted on a sequel and they backed us with [the Definitive Edition],” Amos said.
“They’ve always been behind us, regardless of maybe what was said or how it was said in the press, and certainly at the end of the year we’ve actually gone over expectations because we’ve managed to get profitability back.”
“And, looking forward, clearly Square and Crystal are invested in the franchise. So, despite how it was said, what was said – we had a lot of people scratching their heads and asking about it – we’re very happy to say that from a partnership internally, we’re committed to it totally. Square Enix talks about it as a key franchise, so we’re very happy with where we’re at.”