Thief developer plays down concerns, says development troubles were normal

Thief

By on January 9, 2014 at 10:14 am

The recent issues with the development of the upcoming Thief reboot have caused some to worry that the final game may not be up to scratch, but technical art director Jean-Normand Bucci has moved to pour cold water on these concerns.

“I have been in many different companies and many different projects and I don’t see what happened with Thief as being all that different from other games,” said Bucci to GameInformer.

“The advantage of an iterative process like this is that it brings new blood and fresh ideas and people to the project. I think that the team we have right now is the best team we could have to make the game we want to make.”

We’ll see for ourselves when the game lands in February.

Source: GameInformer via VG247

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5 comments (Leave your own)

Quietly optimistic, prepared for mediocre.

 

ooshp:
Quietly optimistic, prepared for mediocre.

This.

 

Go in with no expectations.. come out pleasantly surprised.. (helps with a sale :D)

 

ooshp:
Quietly optimistic, prepared for mediocre.

So much this.

I love the Thief series, my favourite series ever, I sincerely hope it is a great game.

 

“The advantage of an iterative process like this is that it brings new blood and fresh ideas and people to the project.”

Wait….no…..that’s not the advantage of iterative, iterative development is good because it allows you to do full testing through the project life-cycle and find main bugs and errors early. In project management, changing people in a team late in development is really really bad and should only be done if it can’t be avoided. It’s the catch 22 of development time, adding fresh people to a project late in development will actually take more time, not save time.

Sounds to me like things aren’t going well and they are trying to cover.

 
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