Rust sales equal more than half of what Garry’s Mod has made in 9 years

Rust

By on January 24, 2014 at 7:46 am

Hasn’t Rust just taken off? I knew it was going gangbusters on Steam through the Early Access route, but it’s doing much, much better than I think anyone expected. PC Gamer initially reported that in the space of a month, sales of the action survival-sim had made 40% of what Garry’s Mod accrued over 9 years. Then when Chris Tufnell, a British game designer, posted the link around on TwitterGarry’s Mod maker Garry Newman confirmed that in a single week, that figure had jumped to a staggering 55%.

If that doesn’t seem like a great deal, consider the fact that Garry’s Mod made US$22 million on Steam, according to what Newman revealed last year. That means Rust, which was inspired by DayZ, a game which it is now outselling on Steam, has already made over US$10 million.

What a frightening turn-around. If you want to join the Rust bandwagon, US$20 on Steam will get you there. Just be warned: it’s full of people killing each other to survive. But then, what game isn’t?

Source: Thanks, PC Gamer UK!

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11 comments (Leave your own)

It is a great game, however after getting everything and becoming all powerful on a server it gets very boring very quickly, for now I shall await future updates to come out with a nice chunk of content for me to go back in.

 

Wow really?
Thought it just looked like yet another Dayz/minecraft/zombie/survival thing from the screenshots I glossed over.

Well here’s the answer to everyone who hates this new ‘Early access’ phenomenon.
It’s not going anywhere any time soon with these sorts of figures…

 

I am loving this game. It has so much potential. Looking at the upcoming features the dev’s are working on makes it all the better. I agree it can get a bit boring once you get everything researched, especially if everyone on the server is touchy-feely hand holding bff’s. You have to strike a balance between keeping it interesting and not raping everyone so they find another server. But I love it when a group of bandits come along and I can get all vengeful! Best $20 ($22 AUD?) I have ever spent.

 

Considering a heap of AAA games get released and feel like their still in Alpha/Beta, its no wonder really

 

your_mate,

I loved when bandit’s came along, I was the unofficial vigilante, taking them out for the new and less equipped players, it got to a point where I got a group together just to act as a sort of “server police” against the bandits. Everything went well, until the hackers turned up.

stoibs:
Thought it just looked like yet another Dayz/minecraft/zombie/survival thing from the screenshots I glossed over.

It is vastly different to Minecraft and DayZ, the only real similarity it has with DayZ is the zombies, which is just a place holder until the devs can think of something else to take it’s place.
DayZ is more about constantly moving and exploring to survive.
Rust is more about establishing a base or camp, and going out into the world to scavenge what you can to survive, while also being cautious of other players.
In DayZ you can get attacked by a group of players and robbed.
In Rust you can go out to get some supplies only to come back to your camp to find a hole blown out of it with everything valuable having been raided, or, get killed and robbed on the side of the road by a group.

 

So basically it’s DayZ with more building ^

Only real difference atm is irradiated zones (which i like). Rust didn’t hold me for more than a couple of play sessions, none of that style of game can atm.

 

So how do you stop people breaking into your house when you’re out grimly foraging in the wasteland?

 

caitsith01,

I guess that’s why you need to form a community and station guards.

 

caitsith01,

Not only that but if your playing Rust on a multiplayer server (like Nodes Minecraft one) everything persists even when logged off, so could people raid your house even when your not online?
If so I’m assuming most servers would enforce rules similar to minecraft, as in dont touch other peoples buildings?

 

gattsberserk:
If so I’m assuming most servers would enforce rules similar to minecraft, as in dont touch other peoples buildings?

Raiding bases is one of the main features of the game, it is encouraged. The majority of the servers are full loot PVP servers.
Lots of the servers also have “sleeper mode” enabled which means your character physically stays in the game after you log out.

caitsith01,

Walls and metal doors can only be blown up by explosive charges, someone with an axe can’t just break in unless the doors are wooden.

It’s good if you build a 3 story house with lots of rooms, it seems to discourage bandits from raiding it because they have to waste a lot of explosives to find the loot.

 

caitsith01,

Walls and metal doors can only be blown up by explosive charges, someone with an axe can’t just break in unless the doors are wooden.

It’s good if you build a 3 story house with lots of rooms, it seems to discourage bandits from raiding it because they have to waste a lot of explosives to find the loot.

Awesomely intertesting! you have me sold hehe

 
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