DayZ's success helping to spawn other successful survival simulators.
By Alex Walker on January 10, 2014 at 6:43 am
Survival games have been a bit of a thing over the last 12 months. We’re all aware of just how much success DayZ is having, but the Early Access title Rust is doing reasonably well on Steam too, having sold over 150,000 copies in a fortnight. That’s not an unimpressive haul for a brand new IP and something without an existing groundswell of support like DayZ. But in a new interview with PC Gamer, Garry Newman, founder of Facepunch Studios and the designer behind Garry’s Mod, revealed he’s continually impressed every time he encounters another human being that doesn’t automatically break his skull.
“There’s a lot of building that’s impressed us. There’s a lot of rival gangs stuff … that actually causes a lot of problems for us, because they get too powerful and consume all the resources on the map. We need to look at ways to balancing that,” he said. Newman also told PC Gamer that DayZ was a huge inspiration for him and the team. “We love DayZ and we wanted to make a game like it. So we did. We quickly realized that we couldn’t create an explorable world as well done as DayZ so we came up with the idea of having the player create the world … we really loved the idea of players starting with nothing, and having no goals but to exist in the world.”
Source: Thanks, PC Gamer UK!