Rust players continually impress devs, provided they don’t automatically kill on sight

Rust

By on January 10, 2014 at 6:43 am

Survival games have been a bit of a thing over the last 12 months. We’re all aware of just how much success DayZ is having, but the Early Access title Rust is doing reasonably well on Steam too, having sold over 150,000 copies in a fortnight. That’s not an unimpressive haul for a brand new IP and something without an existing groundswell of support like DayZ. But in a new interview with PC Gamer, Garry Newman, founder of Facepunch Studios and the designer behind Garry’s Mod, revealed he’s continually impressed every time he encounters another human being that doesn’t automatically break his skull.

“There’s a lot of building that’s impressed us. There’s a lot of rival gangs stuff … that actually causes a lot of problems for us, because they get too powerful and consume all the resources on the map. We need to look at ways to balancing that,” he said. Newman also told PC Gamer that DayZ was a huge inspiration for him and the team. “We love DayZ and we wanted to make a game like it. So we did. We quickly realized that we couldn’t create an explorable world as well done as DayZ so we came up with the idea of having the player create the world … we really loved the idea of players starting with nothing, and having no goals but to exist in the world.”

Source: Thanks, PC Gamer UK!

Tags:
4 comments (Leave your own)

I’ve been looking at this game, but also reading alot of reviews about it. Mostly people saying how ruthless the community is.

Anyone else played it?

 

Lots of hackers at the moment, community can be notorious and kill on site, I generally fire a few warning shots to make people move on quicker if they are hanging around my area, some people just can’t play nice

 

the hacker thing is server dependent like ths server i play on has lots of active admins who ban hackers quickly.

however the ruthlessness is heavily based on server and alot of people shoot on sight because they are ex day-z players and thats how everyone is there.

 

Looks like admins are dicks too.
Got banned from Australia #1 after just finishing building a hut and sleeping bag [after about an hour of collecting stuff and dying to bears and wolves].
No idea why I was banned I’d had no interactions with other players yet and hadn’t used chat.

dunno if it has a lot of hackers or KOS or whatever since I havn’t been back, doesn’t seem like any point if you’re banned from what seems to be the only Australian server with a population.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Destiny

Destiny continues to impress in beta: Our thoughts as Bungie’s new juggernaut rolls on

It's clear that Bungie are putting their best foot forward with Destiny, but as James discovers, playing on your own can be strangely empty.

Screencheat

Five Australian Indie Games We’d Hand Arbitrary Awards To: AVCon 2014

From a split-screen shooter where everyone is invisible to an abandoned space station, Australian indies are killing it at this year's AVCon.

Mass Effect 3 580x300

Here are 10 things BioWare absolutely must NOT do in Mass Effect 4

The hard truths that BioWare don't want to hear.

Survarium

Survarium Beta (PVP): Hopeless landscape, hopeless hit registration

James picks up where STALKER left off, but finds that the PVP part of this game may not have been the best way to go public.

Heroes of the Storm

Heroes of the Storm makes other MOBAs look like crap: My scientific analysis

Five highly objective examples of why other MOBA games can just get lost, thanks.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box