New Oculus Rift build dubbed ‘Crystal Cove’ shown at CES, intended as a seated experience

Oculus Rift

By on January 13, 2014 at 9:28 pm

A new Oculus Rift build, dubbed Crystal Cove, is on display at CES, featuring positional tracking and an OLED display designed to be more comfortable. The Crystal Cove build has been designed as a seated experience, as positional tracking naturally gets more difficult the larger the area involved.

This was explained, along with a stack of other details, in a Q&A Oculus founder Palmer Luckey and VP of Products Nate Mitchell held with redditors for /r/games, which you can view embedded below. Along with details of the Crystal Cove build, Luckey and Mitchell also talk about working around vision problems, plans for future development kits and the future of VR. Check it out – some of it’s rather technical (to an idiot like me) but it’s all pretty interesting.

Source: VG247

4 comments (Leave your own)

…waiting impatiently for a release date of the final consumer version…wallet has been warned!


OR seems perfect for any game where you’re rooted to the spot (driving, flying, space sims), but I can see a slew of Wii-mote-esque videos of people fucking themselves up good and proper trying to play FPS in them… X D


Virtuix Omni + Oculus Rift = workout while gaming in FPS



amnesia the dark descent with omni and oculus.

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