Battlefield 4 launch problems provided learning experience for Titanfall, says EA

Titanfall

By on January 30, 2014 at 5:01 pm

EA have used their annual investor call to answer questions regarding the lessons they’ve learned from the launch of Battlefield 4, a launch that we called the messiest yet.

Specifically, one questioner wanted to know how EA had changed their approach to the launch of Titanfall. EA Games Label executive VP Patrick Söderlund responded to stress that the amount of new things the company was trying were behind the problems experienced.

“We were pushing innovation heavily and we’re delivering 60 frames per second gameplay for 64 players plus the ability to connect via mobile tablet as a commander into the product, coupled those with some very innovative features in the gameplay side.”

“Based on our prelaunch testing, our beta performance, we were confident the game was ready when it was launched. Shortly after launch, however, we began hearing about problems from our player community, and the development team quickly began to address the situation.”

Söderlund said that EA were fortunate to “have an architecture in place that allows us to adjust and update the game rapidly, and that’s actually what we’ve done. We released multiple software updates across all platforms to resolve the primary issues and game stability has significantly increased.”

“The challenge that we’ve faced with Battlefield 4 were different from anything that we’ve seen before with other games. There were different issues that only manifest its scale in the post-launch live environment.”

“We’re taking multiple steps to evaluate what occurred and incorporate those learnings into our development process for future products, so we don’t experience the same problems again. I would close on the fact that Battlefield 4 remains an amazing game with massive innovation, and we’re confident that gamers will be logging on to play for a long time to come.”

Source: via MCV Pacific

27 comments (Leave your own)

no you were racing to get it out as fast as you could…money money money thinking of nothing else.

 

gendesperado1:
no you were racing to get it out as fast as you could…money money money thinking of nothing else.

No they definitely learned. They learned that people will pay top dollar for any old pile of crap they decide to dump in consumers laps.

 

so what were the battlefield 4′s ‘massive innovations’?

 
Some_Bored_Dude

supr585:
so what werethe battlefield 4′s ‘massive innovations’?

It came out on two additional consoles!

 

Still problems with BF4, yet the fixes are few and far between… already.

 

B-B-But… That 60FPS gameplay! I’ve never seen anything like it before! It’s not like it’s standard for PC gaming or anything.

 

gendesperado1,

You’d still say this was rushed even if they had 10 years to make it.

supr585,

The water primarily. The map with the islands is stunning because I’ve never seen waves get progressively bigger as the game progresses in an FPS.

 

Aww, how cute. EA’s ‘learning’.

 

that’s what happens when the ‘beta’ is treated as a 2-week early preview of the game.

‘innovation’ seems to be as much a meaningless buzzword as ‘beta’ to EA.

 

rapid101,

Yeah Synchronized weather/waves, and they actually have an impact, is certainly one, and not a huge list of titles that do 64 players with the level of destruction available.

But at this stage, I feel fairly safe in saying anyone who hasn’t bought the game and posts on this website, is unlikely to do so, so it’s not really a conversation worth getting into.

 

Oh EA, you said bf3′s launch fail was the same for bf4, titanfall will probs have stupid problems with uPnP still.
i still cant believe its 6v6. LETDOWN

 

I didn’t think that the BF4 launch was THAT bad – but the BETA certainly was (unplayable)! Almost every game that is released these days is riddled with bugs on day 1. They’ve patch it enough now that it doesn’t crash for me every game though … which is good :)

 

i must be playing the wrong games, because i don’t think i’ve ever played a game that hasn’t been buggy in someway at launch. Every bf game been buggy at launch as well, so i don’t know why everyone is so suprised. Then again, everyone i know that plays it hasn’t really had too many serious issues.

Im sure atleast 70% of people playing bf are happy playing the game with out too many issues, while the people with issues are obviously just complaining all over the internet about it lol

First world problems/ over entitlement :(

 

Easy enough to say when the game is only 6vs6… yawn.

 

no, i approve of the cynicism here :D well played boys. BF4 was a mess, let alone with my house’s faulty network wiring: causing unplayable lag spikes. Not BF4′S fault mind you.

 

I’m taking his statement with mountains of salt.

 

Is it just me or is anyone else getting the shits with developers/publishers spending so much time and effort on features that aren’t very good or wanted while the core games still has serious issues?

I also love it when you see developers/publishers use the excuse that beta testing was fine and these problems only come to light after release, if that is the case you need to really examine why your beta testing is so out of step with the release of the final product.

 

Ive had no problems with the game so far. But i waited a couple weeks. This is true of most games today especially AAA titles. I find buying a game early you must expect it to have problems and be unfinished. This has been the reality for enough years now for people to better by now. So i feel crying over it is self inflicted. Dont preorder. Dont play without at least 2-4 weeks after release.

 
jerichosainte

makena,

rapid101,

Although these waves are a decent feat of programming what good are they if it detracts from the fundamental aim of the game as a shooter? Even Patrick Bach the Exec producer has gone on record saying they can’t have a perfect netcode with all the superfluous bullshit they have put into the game.

They have pretty much built a Ferrari with a Datsun engine inside.

Do yourselves a favor and watch this video if you don’t understand the problems with BF4 already.

Eye opener

 

jerichosainte,

I don’t many have issues with the netcode, so I think they’ve done a pretty good job.

And your point is irrelevant to the question I answered, was like when I was asked what had changed from BF3 to BF4, and I gave a list of 100 items, the reply (was it you?) was that none of that mattered as the game had bugs.

I get it, people don’t like EA, they’re mad about Battlefield, it has issues. It’s also a very fun game to play with friends, and there’s many of us that actually enjoy it for what it is.

EDIT: Also didn’t watch the video, and have no intentions of spending 30 minutes of my time watching someone complain about a video game

EDIT x 2: Also, I know the “netcode” isn’t perfect, but I personally don’t have the issues I’ve seen people claim to have, I also accept it’s unlikely to ever be perfect with current tech syncing 32vs32 with the destruction and everything else going on. It’s a trade off I’m not unhappy with.

 
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