Don't worry, there's an FOV slider.
By Tim Colwill on December 10, 2013 at 12:55 pm
Eidos Montreal have detailed the PC version of next year’s upcoming Thief reboot, saying that it will “support all the graphical features of the next-gen consoles with numerous improvements”, including “even better anti-aliasing, higher resolution shadows and support for multi-monitor”.
“Thief on PC will also be amongst the first batch of games that support AMD’s new Mantle API for high performance graphics,” said Eidos’ Jean-Normand Bucci, who conducted the interview with DSO Gaming.
“A FOV slider and mouse sensitivity options will be included in the game. We don’t apply acceleration or smoothing to our mouse based camera controls – we want you to have direct control of Garrett’s POV.”
Bucci explained that the game was being built on a modified version of the Unreal Engine 3, and that development on the engine started “long before Thief was announced”. He declined to reveal any system requirements, however.