Even giants fall.
By Alex Walker on December 19, 2013 at 6:41 am
Finally a news post about Star Citizen that doesn’t involve going squee over the many millions they’ve raised — although they’re still generating obscene amounts of income. The latest update from Chris Roberts on the Roberts Space Industries website has revealed that earlier plans to publish a “preliminary build” of the dogfighting module has been postponed until next year.
“As I explained during the live stream, we’ve been debating internally what would be the best use of time and resources for the overall development of the game, to keep as close as possible to our original schedule of the Alpha of Star Citizen’s Persistent Universe towards the end of 2014, and the “public” release 2015,” Roberts explains. He added that while the significant increase in crowdfunding has also taken away development time from himself and others as the team works on getting all of its ducks in a row. “We’re further along than originally planned in building the tech for the persistent and instancing server backend which will ultimately drive Star Citizen. Both Squadron 42 and First Person Personal combat / boarding have full teams working in parallel, in addition to the teams in Los Angeles, Austin and Montreal working on the Dogfighting and Planetside components. We have smaller groups of people supporting these efforts from CGBot in Austin & Monterrey, Mexico and Void Alpha in San Francisco.”
This has delayed the amount of content RSI has been able to include in the dogfighting module, which Roberts argues was “always intended … to be more about head to head than player vs AI”. Nevertheless, players will be able to get a good peek at the dogfighting around December 20/21 during a two hour livestream that showcases updates to the hangar and dogfighting modules, as well as a look into the Squadron 42 single-player mode.
Source: Thanks, PC Gamer UK!