Shadowrun Returns patch 1.1.1 live, touch compatibility and editor features added


By on December 20, 2013 at 8:12 am

Shadowrun Returns has been one of my favourite titles this year. I know the genericness of the Dead Man’s Switch campaign disappointed a few hardcore fans, especially those who had enjoyed long D&D sessions in the setting before, but for me, a virgin with that department of gaming, it was exactly what I’d envisioned and everything I’d wanted. Minus the rubbish camera at points, but you can’t have everything you want.

Anyway, Harebrained Schemes have continued working on the game, even though the deadline for the Berlin campaign was missed by a solid couple of months, by releasing patch 1.1.1. The headline features from the patch notes from the Steam announcement are below:

  • French, Italian, and Spanish language support! These can be enabled from the Options section of the main menu.
  • Windows 8 touch compatibility.
  • Manual zoom-in distance increased when HD textures are enabled.
  • Added ability to use text expansions in loading screen text for a scene.
  • [Editor] Added ability to change story’s resale value of items.
  • [Editor] Thermometer revamped to show more detailed scene performance metrics. (See wiki for more info:
  • [Editor] Added an additional safety check when publishing content packs to check for empty preview image files.
  • [Editor] Add ability for custom UGC to supply portrait images for character creation. (See wiki for more info:
  • [Editor] Add ability to to associate popup images with quest items.
  • [Editor] Added Get Count of Alive Actors data function trigger.
  • [New Trigger] Display popup with image and caption.

There’s also a suite of bug fixes, including the error where AP buffs would mysteriously disappear mid-turn, conversations ending prematurely, multiple pop-ups from randomly appearing and the Spray and Pray skill hitting every enemy when the initial target carks it. I wish they’d have kept the last one, as it was funny as all hell, but some semblance of balance is required.

2 comments (Leave your own)

Interesting that they added touch support, it already worked pretty well with the Surface Pro touchscreen. I just wish Firaxis would follow suit with XCOM!


…do the people who did that delightful 2010 proof of concept short film “Azureus Rising” have anything to do with Shadowrun Returns? I just noticed they could literally share concept art assets.

Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href=""]Google[/url]

Leave a Reply

PC Gaming Calendar 2014



Steam Group

Upcoming Games

Community Soapbox

Recent Features
Batman: Arkham Knight

The Adventures of Scary Mask Man and the Big, Dark, Rainy City

Scary Mask Man as you've never seen him before -- fighting crime against the clock while being desperately outnumbered. Wait a minute

EVE Valkyrie

Oculus Rift and EVE Valkryie hands-on: My body is ready

The future's so bright, I gotta wear a VR headset.

Rainbow Six Siege

Rainbox Six Siege hands-on: Ubisoft goes back to their roots

Siege brings strategy and planning back in a big way.

Ghost Recon Wildlands

Ghost Recon Wildlands preview: More reconnaissance needed

Another impressive Ubisoft open world, but it's too early to tell how this is shaping up.

Destiny the Taken King

Destiny: The Taken King – Half the content at the full price

James plays The Taken King at E3 and has a good time - until he checks out the price.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box