Unleash the Hounds and Mind Control thoroughly nerfed.
By Tim Colwill on December 10, 2013 at 9:47 am
Blizzard have announced a few small but important balance tweaks to Hearthstone, as the game heads towards a December open beta.
“There are a few cards we’ve noticed that have sprung up that warrant some tuning, and we’ll be making these changes in the next patch,” writes Blizzard’s Aratil on the community forums. “Our goal is to change as few cards as possible over the course of time, but we felt the need to address these six cards in particular. The cards are: Shattered Sun Cleric, Flame Imp and Argent Commander. These cards will be adjusted along with the other cards we mentioned at BlizzCon: Mind Control, Starving Buzzard and Unleash the Hounds.”
Those changes are:
- Shattered Sun Cleric is now a 3/2 (was a 3/3)
- Argent Commander is now a 4/2 (was a 4/3)
- These cards are quite good for their cost, and they currently feel to be slightly above the curve in power compared to cards of a similar cost and type. Players end up choosing these cards for their deck much more often than other cards at the same mana cost. We want to increase the variety of cards being played at 3 and 6 mana.
- Flame Imp’s Battlecry now deals 3 damage (up from 2)
- Warlocks have a very strong early game, and this small change to Flame Imp should help a small amount. There are other cards that help the Warlock maintain early board advantage, and we’re keeping a close eye on those as time goes on.
- Mind Control’s mana cost is now 10 (up from 8)
- Mind Control has some pretty accurate flavor text … perhaps a little too accurate. Raising the mana cost will allow players to have a couple more turns to play with their big minions.
- Starving Buzzard is now a 2/1 (was a 2/2)
- At some ranks, Hunter was a bit strong versus Druids, Mages and Rogues. This change to Starving Buzzard will help even the playing field against those classes in particular.
- Unleash the Hounds has been reworked and now reads: “(4) For each enemy minion, summon a 1/1 Hound with Charge”.
- The old version of Unleash the Hounds was allowing for Hunters to win in a single turn, starting with no minions on the board. The new version adds some fun, new card combos to Hunters and helps with their ability to AoE.