What's up with all the mobile and tablet GW games?
By Tim Colwill on December 4, 2013 at 11:32 am
You may have noticed a trend lately with Games Workshop licensed games: they’re increasingly focusing on mobile and tablet markets rather than on PC, or even on console.
In a Reddit AMA overnight, a group of GW licensed developers got together to explain exactly why this was the case.
“We did tablet/mobile because there is where a lot of gamers want it to be,” replied the Chainsaw Warrior developers. “That said our Steam community is amazing.”
Meanwhile, Full Control, developers of Space Hulk, said that “Cross platform/device gaming is maybe not THE future, but definitely makes sense for most of us. One doesnt exclude the other though.”
Other developers were quick to remind Reddit that they were bringing their game to both PC and mobile, and weren’t forgetting about PC.
“These platforms (distribution channels) are easy to enter and the revenues are very good and growing,” added the makers of Space Wolf, the new card game. “We are also historically (over 10 years) a mobile game developer. Still, we would also bring the game to PC and other platforms.”
Eutechnyx, the developers of the just-announced Storm of Vengeance, concluded that “We’re developing for mobile and PC because there’s a fast growing market of gamers who love the Warhammer 40,000 universe but who primarily play their games on mobile now.”
The only dissenting voices in the thread were those of Slitherine, the developer for Warhammer 40,00: Armageddon, which is due next year, and Behaviour, working on the Eternal Crusade MMO.
“We’re making Armageddon for PC,” said Slitherine. “It is turn based & hex based and can’t really get much more grand scale and wargamey.”