Elder Scrolls Online progression system explained in new trailer

The Elder Scrolls Online

By on December 6, 2013 at 9:21 am

I’m not big on MMOs personally, although I have made a habit of trying the major ones where possible. Elder Scrolls Online, however, is getting me more and more excited by the day. At least it was until I saw this new trailer featuring lead gameplay designer Nick Konkle, talking about the progression system within ESO. Check it out below.

The game looks great and the abilities look fun as hell to use, but exactly who was Kunkle speaking to in that video? It’s like somebody asked him to explain how every other MMO in the history of ever has worked, because I didn’t hear anything particularly innovative there. The ultimate abilities sound like limit breaks from Final Fantasy. I thought Morphling was a character at first, you know, from DOTA, but it turns out it’s actually called morphing. Doh. Also, it’s just evolving a skill into something better after a certain level of investment, which isn’t new either, although being able to choose what it morphs into is nice.

What’s great to see, mind you, is the open-ended nature of the skill development. I guess Zenimax should be rewarded for not straying too far from the flock: MMOs are difficult to make and when you’re competing in a market with World of Warcraft there’s some degree of transference expected. I’m still excited for ESO. But maybe this was a Monday video instead of a Friday finisher, or something. Either way, I’m going to go morph some bread into toast.

Source: Thanks, PC Gamer UK

12 comments (Leave your own)

The more I see of this game the more I like how it is looking. Can’t wait!

 
Lord_PorkSword

Looks rather interesting…but I still refuse to pay a subscription fee no matter how good the game looks! :P

 

lordporksword: but I still refuse to pay a subscription fee no matter how good the game looks!

I don’t see it having the staying power it needs to justify a sub.
Honestly from what I’ve played over the past couple of months it’s just another elder scrolls game, definitely fun but there’s nothing I’ve seen yet that wouldn’t have been perfectly fine with just adding a co-op dlc to skyrim (though tes:o does look VERY pretty).

Unless the end game turns out to be amazing (not a PvPer) there’s nothing in this game to justify paying the sub …. might aswell just wait for it to go free to play before picking up a copy.

Will be interesting to see how console gamers feel about paying for PSN/XBlive AND an MMO sub…

 

spooler,

Thanks for sharing that. I really like the look of it so far and I’m pretty excited to play it. I agree the subscription method wasn’t what I was expecting at this point in the life cycle of mmos. Of the bigger mmos, the only two I can think of off the top of my head that have kept a subscription system are WoW and EVE. Both older games with a pretty loyal playerbase. Sub based games have not been popular for a while now and I’d hoped they’d go for a pricing scheme like GW2. One off purchase and optional purchasable costumes, hairstyles and such.

I’ll definitely grab it a few days after they’ve had the traditional mmo period of everyone tying to connect simultaneously, but if it stays sub based I probably won’t be playing it for long. It is looking great though.

Subs on consoles is a bit of a worrying trend which I’m sure will pick up if this is successful. More of a reason to mot get one I guess :P

 

wolfstar90: I’ll definitely grab it a few days after they’ve had the traditional mmo period of everyone tying to connect simultaneously

Mega server (clusters of servers that host instanced worlds that you can bounce back and forth between) makes this a non issue they have ALOT of capacity even now and they have plans to expand it, so day 1 should be alright.

wolfstar90: but if it stays sub based I probably won’t be playing it for long. It is looking great though.

Probably what alot of people will do to be honest, even if you REALLY love the elder scrolls universe. Again I haven’t been allowed to touch anything late game (to the best of my knowledge no such content exists yet in any meaningful way), but this has the same longevity as skyrim minus the player created content support.

wolfstar90: Subs on consoles is a bit of a worrying trend which I’m sure will pick up if this is successful.

I can’t see this doing well on consoles … infact I envision console gamers will take it worse than PC gamers having to pay for a service so you can pay for a service doesn’t make a whole lot of sense. And ontop of that alot of them will have played skyrim and will be thinking to themselves “but last gen this was free” and I just don’t see it taking off.

It will be interesting to see how they handle adding in content because at a certain point (like skyrim) you simply “out-power” pretty much everything.

 

At best this game is going to be somewhat fun for 2.5 weeks. That’s being pretty optimistic, but I’m feeling generous today.

 

See my problem with this game is, no modding allowed (obviously it’s an mmo). For me the modding community made Skyrim enjoyable. So many things added, graphics tweaked, mechanics improved, Hell look at Falskaar.

Being stuck with a base ES game makes me hesitate.

 

minkelz,

If you play it constantly you’re right. Theres about 200 hours of play before it becomes *eh*

 
DeadlyLampshade

I think the developers could be doing something right when it comes to customization in this game, but I’ll only believe it when it’s in my hands.

 

The money is probably not there to justify it but I’d be happy with them just making the next TES game have the option of 1-4 players and have the enemy spawns scale.

Playing something like Oblivion or Skyrim with a couple of mates would easily trump any MMO.

 
DeadlyLampshade

nekosan, Also, you can’t mod an MMO.

 

deadlylampshade:
nekosan, Also, you can’t mod an MMO.

Tera Online’s porn mods disagree.

 
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