No real surprises here, folks.
By Alex Walker on December 6, 2013 at 9:21 am
I’m not big on MMOs personally, although I have made a habit of trying the major ones where possible. Elder Scrolls Online, however, is getting me more and more excited by the day. At least it was until I saw this new trailer featuring lead gameplay designer Nick Konkle, talking about the progression system within ESO. Check it out below.
The game looks great and the abilities look fun as hell to use, but exactly who was Kunkle speaking to in that video? It’s like somebody asked him to explain how every other MMO in the history of ever has worked, because I didn’t hear anything particularly innovative there. The ultimate abilities sound like limit breaks from Final Fantasy. I thought Morphling was a character at first, you know, from DOTA, but it turns out it’s actually called morphing. Doh. Also, it’s just evolving a skill into something better after a certain level of investment, which isn’t new either, although being able to choose what it morphs into is nice.
What’s great to see, mind you, is the open-ended nature of the skill development. I guess Zenimax should be rewarded for not straying too far from the flock: MMOs are difficult to make and when you’re competing in a market with World of Warcraft there’s some degree of transference expected. I’m still excited for ESO. But maybe this was a Monday video instead of a Friday finisher, or something. Either way, I’m going to go morph some bread into toast.
Source: Thanks, PC Gamer UK