Diablo 3: Reaper of Souls gets the scythes out in March

diablo3reaperofsouls

By on December 21, 2013 at 5:11 pm

Only a few months remain between you, the reader, and Reaper of Souls, the upcoming and puzzlingly long-awaited first expansion for 2012′s Diablo 3. Roll a D6 to determine your course of action.

If you rolled a one or two, rejoice in the news that the expansion drops on March 25, and mentally put aside $49.95 for the retail version or $45.95 for the digital version.

If you rolled a three or four, dive into the depths of your wallet to summon $64.95, as that is the cost of the Digital Deluxe Edition. It comes with exclusive helm- and weapon-transmogrification recipes; a Spectral Hound minion; three additional character slots for new heroes; World of Warcraft in-game companion pet the Treasure Goblin; a set of StarCraft II Crusader-themed Battle.net portraits; and Malthael-themed decals.

If you rolled a five or six, marvel in delight at the physical Collector’s Edition, which will set you back $89.95 but comes with all of the in-game bonuses from the Digital Deluxe Edition, a full-colour hardcover art book, a behind-the-scenes Blu-ray/DVD two-disc set, and a mouse pad bearing the impenetrable visage of Malthael, the Angel of Death. Blizzard says supplies will be limited and encourages eager beavers to pre-order.

If you cheated and read all three paragraphs, consider yourself fully informed on this subject.

Don’t forget that you can opt-in for a chance at a slot in the Reaper of Souls beta.

19 comments (Leave your own)

I got a two!

 

no local servers… no dice!

 

probits:
no local servers… no dice!

One of the reason why I play PoE, a free to play game and it has local servers :)

 

5 … preordered :P

 
GeneralHerpes.

crit: One of the reason why I play PoE, a free to play game and it has local servers :)

PoE is clunky as hell, awful game.

Also local servers will do nothing as everything is pretty much client side.

Been on the PTR and loot 2.0 is just awesome, can’t wait for release!

 

generalherpes: Also local servers will do nothing as everything is pretty much client side.

Congrats on making baby jesus cry! Maybe for you it might make no difference but there are people out there were it would make a ton of difference!

PS everything you do is client side, then verified (thats how rubber banding comes about – the server says “oi, you shouldn’t be there you are suppose to be here”) — everything the monsters do is server side. IE anything in the game you need to react to is 100% down to latency.

 
Some_Bored_Dude

probits

I agree, though sadly I’ll be pre-ordering (Rolled a 6). My wife and I play this, not as much as D2 (due to rubber bands) but we still play it. With both of us online we still average a ping of around 350 ~ 400. Would be nice if we had Australian based servers as I did load it up at work where we have 10/10 FTTP and I was still getting the same ping rate.

 

generalherpes: PoE is clunky as hell, awful game.

Also local servers will do nothing as everything is pretty much client side.

Been on the PTR and loot 2.0 is just awesome, can’t wait for release!

In what world does Australian servers make no difference in D3? Did you even play the game when it came out? Did you even attempt to kill Diablo in the hardest difficulty before they even nerfed it. I took me so long to kill him waiting for a time when the server the game threw me on wasn’t complete trash. Of-course now that the game is so easy and the majority of the player base dropped alot after people realized how boring the game was the servers aren’t under load. But hey, if everything’s client side we shouldn’t be lagging when they are under load when the expansions released like it did with D3 right?

 

wanell: In what world does Australian servers make no difference in D3?

I travel to the U.S I game in the U.S there’s no difference between 250 ping and 30 ping … at least no actual noticeable difference

 

spooler: I travel to the U.S I game in the U.S there’s no difference between 250 ping and 30 ping … at least no actual noticeable difference

I call bs – there is just no way around latency, they can mask it by pushing everything you do on the client feel instantaneous then verify on the server (rubber banding is an example of the server correcting the client). But when it comes to monster AI that is 100% on the server and your client waits for that information – you can’t escape latency for anything you have to react to.

 

probits: I call bs

Call it all you want I’ve lived it, Alot of games there’s no difference netcode is just that good now, Rift is another good example of “there’s no difference” you can argue that yes there’s a technical difference but you just don’t notice it.

probits: (rubber banding is an example of the server correcting the client).

Which doesn’t happen in the vast majority of online games at all ever, while a serious problem for older games it’s largely been solved… diablo 3 it used to happen, doesn’t anymore rubber banding has been fixed… and that was an issue that I had in America on release week .

 

spooler,

That is such a load of crap. It’s much more likely you don’t notice it – heck for d3 maybe your playing on the Asian servers. Play any game that has both AU and US servers. The difference, for me, is immediately noticeable. Any game be it fps, arpg, mmo – when they have had AU servers available it was extremely noticeable.

SWTOR was a good one to compare, when you were trying to interrupt a spell cast it felt like you had ages to do so on au servers, comparatively on the US servers i found it very difficult to interrupt a 1 sec cast.

Path of Exile is another one – it was immediately noticeable.

I’d love to see you play an FPS game like quake live or BF3 on subcontinental servers. If you can honestly play an FPS and not notice a difference from sub 20 ping to 250 ping, i hate to break it too you, its not magical netcode it’s you.

 
realywithheld

probits:
spooler,

That is such a load of crap.It’s much more likely you don’t notice it – heck for d3 maybe your playing on the Asian servers.Play any game that has both AU and US servers.The difference, for me, is immediately noticeable.Any game be it fps, arpg, mmo – when they have had AU servers available it was extremely noticeable.

SWTOR was a good one to compare, when you were trying to interrupt a spell cast it felt like you had ages to do so on au servers, comparatively on the US servers i found it very difficult to interrupt a 1 sec cast.

Path of Exile is another one – it was immediately noticeable.

I’d love to see you play an FPS game like quake live or BF3 on subcontinental servers.If you can honestly play an FPS and not notice a difference from sub 20 ping to 250 ping, i hate to break it too you, its not magical netcode it’s you.

This is semi true, but over simplified.
The details below are still simplified, but closer to reality.
There are 2 main styles of netcode, largely handled server side (bf3 and 4), and largely handled client side (all the quakes).

in bf4, you play with a ping of 7 (which I do get most of the time) you have no advantage.
with a ping of 150+ you are very hard to hit, but your shots have no problems, and the entire server feels laggy for everyone else.

I’ve played bf4…. a lot
http://battlelog.battlefield.com/bf4/soldier/w1thh3ld/stats/262962200/pc/

in quake 3, you play with a ping of 10 you have a clear advantage, your shots go where you aim, you dont need to lead instant hit weapons (railguns etc)
Now if you play with a ping of 250 or more, you need to shoot where the enemy will be in 1/4 of a second.

Diablo3 isn’t player vs player, so the difference is less defined.
I have played here and in the states, there is a difference, but its quite small.
It seems more server side, like bf4.

I’ve played d3… a lot
http://us.battle.net/d3/en/profile/WithHeld-6522/hero/17766788

Often what feels like latency is packet loss (rubber banding), or the
I crappy hitboxes and animation. a lot of the hit check occurs in the 1st frame of the animation, so you may think you can dodge, but you have already been hit, its just not shown you yet. this happens regardless of latency.

Blizzard local servers are never going to happen, it makes no financial sense. We are to small of a market geographically isolated for a company that make 3 games that all require massive server infrastructure plus maintenance\support.

Our only hope is that scientists increase the speed of the light sooner, currently planned for 2208 by professor Farnsworth :)

http://theinfosphere.org/Speed_of_light

 

probits: d3 maybe your playing on the Asian servers.

U.S servers

probits: I’d love to see you play an FPS game like quake live

I play Natural selection and Day z on US servers with no issues at all :) though admittedly in natural selection at times I shoot things and they die around the corner … but it’s not enough of an issue for me to care.

realywithheld: and the entire server feels laggy for everyone else.

Both server and client side latency does not effect other players … you’re confusing packet irregularity with latency …

The old republic was mentioned and like WoW it’s pretty awful again though Rift works beautifully with no really noticeable difference it’s all about how the game is set up there are ways of overcoming certain major issues to make high ping playable.

 

spooler,

Rift def felt a lot like wow to me – there was that pause after you hit a hotkey before an ability fired off, most notable on my dot mage – never felt right.

I guess have to agree to disagree. Latency is most certainly subjective some people have a higher tolerance than others. For me im at the point now where if they don’t offer au servers i just don’t bother with the game. i’ve been gaming for over 20 years, I’ve just lost interest in dealing with it – there are sooooo many games out there now and I’ve always had more enjoyment when there has been a local server option – the games feel tighter and more responsive.

realywithheld: Blizzard local servers are never going to happen, it makes no financial sense. We are to small of a market geographically isolated for a company that make 3 games that all require massive server infrastructure plus maintenance\support.

Nah when indie companies can offer local servers blizzard have no excuse. It’s greed. Arguably they’d be giving a much better gaming experience for a great deal of people and they’d still turn a profit I’m sure (after all they charge us twice as much money for the games). They just won’t make as much money.

 
realywithheld

spooler: U.S servers

I play Natural selection and Day z on US servers with no issues at all :) though admittedly in natural selection at times I shoot things and they die around the corner … but it’s not enough of an issue for me to care.

Both server and client side latency does not effect other players … you’re confusing packet irregularity with latency …

The old republic was mentioned and like WoW it’s pretty awful again though Rift works beautifully with no really noticeable difference it’s all about how the game is set up there are ways of overcoming certain major issues to make high ping playable.

Any regular bf3/4 player will tell you the particular netcode they use does mean a single high pinger destroys the experience for the server. This is reproducible 100% of the time.

 
realywithheld

probits:
spooler,

Nah when indie companies can offer local servers blizzard have no excuse.It’s greed.Arguably they’d be giving a much better gaming experience for a great deal of people and they’d still turn a profit I’m sure (after all they charge us twice as much money for the games).They just won’t make as much money.

Indie games don’t scale to the same number of players as blizzard titles.
They are also designed very differently. Blizzard expects millions of players and still has issues and regular outages. Greed plays a part for sure, but they are now to far down one way of doing things to turn around – simply from a cost/benefit perspective.

Its the same server clusters running all titles, including wow. Basically its wow 1st and everything else uses whats available. Can you imagine the size of investment and ongoing costs to maintain a two local datacentres (a minimum for redundancy). Or the likely higher costs to redesign, reimplement, and support their games – for a tiny market (people in Australia not willing to put up with some latency).

Knowing the going rate for high quality IT systems (I am a senior consultant and technical director with an IT consulting/services firm), I cant imagine any mature company that sells games only (i.e. not ms or sony etc) being able to free run local servers that can scale to huge numbers (and are reliable) locally at anything but a loss, or at a minimum a tiny profit plus risks.

Hell, Microsoft don’t even host their business cloud services in Australia yet.
They run xbox live, infact the entire xbox division at a massive loss, as part of a larger vision for the company.

I’m not saying its good or right, but its understandable.
And the impact on their games is actually minimal.

I would like local D3 servers, but its never going to happen for good reason.
Expecting local servers for all games is unrealistic.

 

realywithheld,

You do know they have euro and Asia servers right? In fact they have 3 or 4 clusters of servers throughout the US alone, not to mention a cluster in singapore that were for starcraft 2, That was were they fucked up they intended those to serve AU but they screwed the pooch bigtime with that as optus routes traffic to the US to get to singapore so its worse, much worse.

You are making it sound like they have one cluster and thats it – far from it they have clusters littered all over the world. All of thier servers\software should be highly scaleable adding in or taking away clusters is the under pinning of any scaleable infrastructure.

I’m positive that if they introduced a cluster here migrated the ~10 wow realms added sc2, d3, hearthstone – the ability to serve their new steam client and have the option of running activision stuff if needed they’d still turn a profit on it (jeeze the wow subs alone would cover it).

 

probits: far from it they have clusters littered all over the world.

In location where it makes financial sense to have them … yes.

probits: I’m positive that if they introduced a cluster here migrated the ~10 wow realms added sc2, d3, hearthstone

What do I do then when I want to play with the massive list of friends I have in the U.S that I play those games with ?
I made the mistake of migrating to AU servers for the old republic, A huge number of people that I played with were American so I ended up on a realm with few people I knew and alot of others had done the same stupid thing fast forward a year and those servers shut down because not enough people were using them.
honestly if the oceanic servers were based here I doubt many people would use them, you’d end up with people preferring to stay with their guild/friends over playing with lower ping.

 
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