Dean Hall warns that the DayZ alpha will be a real, broken, buggy alpha

DayZ

By on December 5, 2013 at 9:17 pm

As the upcoming DayZ standalone game heads into alpha, creator Dean Hall has used a forum update to warn players that the alpha will, actually, be buggy as all get-out.

“It’s a true-blue alpha,” he said in a forum post yesterday. “Massive areas of the engine were entirely reworked, involving a large team of people over the last 12 months. Much of what these achievements will enable won’t be seen for many months – so I really plead for anyone who is on the fence to take a skeptical approach – watch streams, read reviews, watch some let’s play and form your opinion.”

“You could always come back to the game in three, six months time and buy it then.”

Hall said that buying early was basically “a recipe for disappointment”, but added that getting in that early was really only for people who wanted to be part of the whole development experience.

“For many, this is the opposite of what they want. To enable a smooth launch, we really are targeting it at a core audience who want to get deeply involved in a very barebones experience that is a platform for future development,” he finished.

Source: DayZ Forums

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35 comments (Leave your own)

At least he’s being brutally honest about it. I’ll probably jump in, but I know it’s going to be to help, not to enjoy.

 

DayZ standalone wont pay off for the devs or the playerbase, just being brutally honest.

 

“Large team of people” my ass… it honestly feels like 3 of them have been working on it.

Edit: I love how his blog from a few days back says “for the first time we have 50 people in a server”…. what kind of rinkydink development are they running?

The thing that really pisses me off here is that theyre still going to make a pile of money off of this, EA or someone needs to ninja release their own game right before DayZ launches and teach them a lesson.

 

Its been said before, but I’ll say it again, BI have fumbled this in an epic manner. They are capable of delivering titles with reasonable polish and of great technical impressiveness (ARMA 3 fits this description more than previous titles), so this whole thing presents a stark contrast to what you might expect a sensible developer to have done.
Just wow, a player base of millions, probably more than willing to buy into the stand-alone and it’s as if they haven’t taken this property that they own seriously at all.

It’s one of these things I’ll never understand, they have this opportunity and they’re letting it dwindle at a rapid pace with every title released or upcoming from other developers that’s filling this sub-genre void that most of the gaming world didn’t know existed.

 

heatho:
Its been said before, but I’ll say it again, BI have fumbled this in an epic manner. They are capable of delivering titles with reasonable polish and of great technical impressiveness (ARMA 3 fits this description more than previous titles), so this whole thing presents a stark contrast to what you might expect a sensible developer to have done.
Just wow, a player base of millions, probably more than willing to buy into the stand-alone and it’s as if they haven’t taken this property that they own seriously at all.

It’s one of these things I’ll never understand, they have this opportunity and they’re letting it dwindle at a rapid pace with every title released or upcoming from other developers that’s filling this sub-genre void that most of the gaming world didn’t know existed.

Screw you. What the hell did you think alpha was? I hope you stub your toe on a coffee table or bed leg for your ignorance.

-_-…

 

PinothyJ: Screw you. what the hell did you think alpha was? I hope you stub your toe on a coffee table or beg leg for your ignorance.

-_-…

Maybe you need to reread what he said, which btw is 100% true.

The opportunity has been well and truly squandered.
BI could have thrown their weight behind this properly and had a hit game, but instead now they’ll end up with what may be a good game but where the audience has got over it and moved on.

 

nekosan,

Pretty sure Dying Light (which looks fantastic btw) will end up being released first and will stomp DayZ thoroughly, not to mention everyone else who must be cashing in on this ‘genre’. They missed their window (which was pretty big) and now they’re losing interest by the day. I honestly can’t believe they’d just let this slide when so much money could have been made. I appreciate they’re taking their time, which good developers should do, but they’re still in horribly buggy alpha stage? Wasn’t this meant to be released months and months ago? What have they even been doing? Not a goddamn thing.

 

Realism and RPG elements dont mix.

Realism and Zombie games dont mix.

The only way DayZ standalone could have been better is if they incorporated new features from existing mods, but right now the modding community is out-developing the standalone.

Once a DayZ clone appears and is ideally the same mechanics with laxed realistic features it will destroy anything like DayZ.

Bohemia has a terrible engine, they claim realism etc etc, but quite frankly its just a clunky piece of shit.

Imagine DayZ on a quality engine that;
Looks better, yet less hardware intensive and feels smoother and cohesive.

 

Sounds like what they could have achieved if Rocket hadn’t turned down the CryEngine offer…

 

There will be more people playing survival mods than playing DayZ standalone come time of release. I firmly believe he’s more interested in the spotlight rather than quality development and in my eyes he’s a bad developer.

He’s had a number of opportunities to steer standalone into a quality game but turned each away.

stryker3216,

Couldn’t agree with you more.

I love the survival genre but after following this for a while I won’t be touching it, stick to the mods or wait for one of the numerous other survival games coming out.

 

The fuck have they been doing all this time ?

It amazes me that they’ve been playing with an existing engine for a mod that already pretty much works … and with some of the community mods works really well and are still saying a year later “it’s going to be really buggy”.

Same map, engine, concept, almost all the same assets. One would think it would have a pretty solid level of polish by now.

he only hope for this is it coming out at around a $10-20 price point any higher than that and the salaries of the guys developing it likely eclipse the sales of the game.

heatho: Just wow, a player base of millions,

The number would be less than 1 million let alone “millions”

PinothyJ: Screw you. What the hell did you think alpha was? I hope you stub your toe on a coffee table or bed leg for your ignorance.

Internal testing, I’ve gone on this rant a billion times it’s not an alpha even if that’s what they decide to call it it’s a beta.

stryker3216: Imagine DayZ on a quality engine that;
Looks better, yet less hardware intensive and feels smoother and cohesive.

So on Arma 3′s engine ? :P

 

heatho,

You’ve never played a BIS game before.

Polish? You’re saying an ArmA game is polished? ArmA 3 is barely, and that’s only because Day Z brought it into mainstream light. Have you played OFP/ArmA 1/ArmA 2? Really, have you? So many gamebreaking bugs due to triggers not always enabling properly, and the input lag that plagues the ArmA 1/VBS1 engine, as well as terrible AI coding to boot. Not to mention all the levels where your AI partners die instantly and then you’re stuck on your own for an hour.

 

rapid101: Polish? You’re saying an ArmA game is polished? ArmA 3 is barely,

do you get this information from financial reports or your arse ?

 

spooler,

Yeah Arma would’ve been so much better if it was made by EA and released on Origin.

 

Stalling and arse covering, no game to see here. DayZ SA is burning in development hell.

 
Nasty Wet Smear

Weren’t they showing their pre-alpha work a while ago?… Now it’s some kinda AlphaBeta? *Confused face* I thought the one that players got to try was Beta.

Either way, still willing to wait and see what they come up with. Rocket hasn’t lost his usual sense of PR, I see.

 

This poopstorm just gets worse and worse. I’m skeptical this thing will ever get a full release.

 

vcatkiller:
spooler,

Yeah Arma would’ve been so much better if it was made by EA and released on Origin.

Isn’t BF4 still unplayable for a huge number of people on PC ?

So far as developers go Bohemia is doing pretty dammed good … at-least their titles are playable at release …

But day z needs to just release SOMETHING to the public even if that’s a closed beta without an NDA, so people can see why this is taking so dammed long and why they should get it over some of the very good day z mods out there.

 

Don’t really know what Dean “Band Meeting” Hall wants to achieve from this now. All I see is an SA which was the same as the mod.

 

rapid101,

I’ve been playing BI games since the Operation Flashpoint demo. I finished the OFP and expansion campaign as well as the majority of ARMA 2′s while only using ARMA 1 for multiplayer and from memory, I never encountered game breaking bugs.
ARMA 3 is undeniably significantly more polished than ARMA 2 and possibly ARMA 1 was on release, even when it was in its alpha stage. My hardware runs ARMA 3 on upper/highest settings better than it does ARMA 2 and better than the sequel has ever run on any pc I’ve seen running it.
I believe ARMA 3 is decently optimised, when the scope of their undertaking is taken into consideration, although admittedly there are still some rough edges.

So yes, my opinion in quality at release is a backhanded compliment to BI, their ARMA 3 engine ran better, even at the alpha stage, than their previous iterations ever have (ARMA 2, ARMA 1, OFP was a bit long ago but I remember some chuginess).

 
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