Cliff Bleszinski wants to bring back the arena shooter

Cliffy B

By on December 12, 2013 at 8:50 am

Finally, someone has seen the light. Although in the case of Cliff Bleszinski, it’s less a case of seeing the light and returning to the fold, since he was one of the men responsible for, you know, Unreal Tournament. So it’s nice to hear, courtesy of Polygon and Pointless, that the Epic founder wants to bring back the arena first-person shooter.

“I have a slide deck, I have a pitch, I have concept art, I know pretty much what I want to do,” Bleszinski said on the Pointless podcast with host Kevin Pereira. “It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on,” he hinted.

Music to my ears. I’ve always said to all and sundry that no matter how deep my love for other types of games, you never could beat the level of fun possible in something like Quake 3. Getting into a huge capture-the-flag match or even something like Rocket Arena — just glorious. And the thought that someone with a proper background, unlike the team responsible for Shootmania, for instance, wants to bring the glory days back … it’s a Christmas present all by itself for me.

“A lot of these kids playing Call of Duty, I don’t think they know what a proper arena shooter is,” Belszinski added. Too bloody right. Bring it on, son. I’ll be waiting.

Source: Thanks, Polgyon!

51 comments (Leave your own)

Too bad if it’s CliffyB bringing it back it will probably have more in common with the vastly inferior Unreal Tournament.

 
Lord_PorkSword

I was honestly hoping he’d take the reigns of a ‘RPGized’ remake of the original Unreal.
All I can say is bring back assault!

 
Artful-dodgeR

New world Rocket Arena or UT24K and I’m happy.

 

And then he brings it out as a console exclusive and is brutally murdered.

 

Joab Gilroy,

Vastly inferior? Personally I’ve always preferred UT99 over Quake 3 Arena (to compare games from the same period) simply because UT99 has a nice collection of mutators and game modes meaning you’ve practically got a mountain of game experiences even without looking at all the extra maps and mods developed by fans.

 

I think the time for arena FPS are long passed. Sure we all grew up with them and it’s a good nostalgia point, but we’ve evolved beyond them imo. I don’t think they have enough substance to hold the majorities, increasingly limited, attention spans. Good luck to him though.

Also consider Rise of the Triad which was huge back in the day. The remake seems to have died off (although I’m not sure whether this is due to it being a bad game).

 

vcatkiller,

Don’t bring your reasonable responses into a good old fashioned Q3 vs UT flame war

I’m trying to start some shit here.

 

Joab Gilroy,

Ah sorry, my mistake. Let my try to correct my previous mistakes. *ahem*

u r rong ut is bettar lol!!!1!1!11

Now all you need to do is say something really rude and nasty about my mother and we’ve got the ball rolling, hmm? :P

 

There are few game types I find less interesting.

 

trb:
There are few game types I find less interesting.

Your comment, on the other hand, was fascinating.

 

No no no this mobile site is shit, please revert back to the full website pls.

 
Some_Bored_Dude

UT99, still play it alot today. UT2k4… it’s ok, still played alot, but not at much as ’99… UT3 felt too *ZOMG! LOOK AT HOW SHINEY WE MAKE EVERYTHING!*.

The best part about the good ol’ arena shooters was you jumped in a game and played because it was fun, particularly in a LAN situation.

Your level didnt matter.
Your weapon load out didnt matter.
You all started with the same gun and had to run around the map finding weapons and power-ups while trying not to get shot or hit by a redeemer missile that’s been launched and followed you around half of facing worlds.

 

someboreddude,

Actually you missed UT2K3, which is the embarrassing sibling of UT2K4 nobody likes to talk about. Otherwise nice analysis. The big saving grace of UT3 was the DVD that came with a truckload of Unrealed video tutorials, that was brilliant IMO. I’ve still got that around somewhere.

 

This argument might have been valid 12-14 years ago but not anymore. Q3 won by a long margin.

UT was a fad

Quake 3 is a religion.

:D

 

koven,

<_<

u r rong ut is bettar lol!!!1!1!11

(seriously do people still argue which is better? I thought they were both great)

 
Nasty Wet Smear

… Do they have to come back? I mean, it’s okay if they stay dead, isn’t it?

 

someboreddude: The best part about the good ol’ arena shooters was you jumped in a game and played because it was fun, particularly in a LAN situation.

Your level didnt matter.
Your weapon load out didnt matter.
You all started with the same gun and had to run around the map finding weapons and power-ups while trying not to get shot or hit by a redeemer missile that’s been launched and followed you around half of facing worlds.

There have been numerous games since the age of arena shooters which satisfy those requirements.

I think what you’re getting to is you want to play a shooter in which the fun is derived from the gameplay, everyone begins the round on equal footing and the sense of achievement is derived from winning the round. Rather than from unlocking gear and levelling up — a progression system (*shudder*). At least, that’s what I want.

The progression system of modern games can completely detract from the competition of the game. Quicker progress can be made by doing something that isn’t fun (like grinding or boosting). Worst of all, the artificial sense of achievement promoted by progression can supplant the organic competitive sense of achievement altogether.

So why are developers utilising progression systems in their games? A number of profitability reasons come to mind, none of which are beneficial to consumers: Progression encourages players to devote their time to the one title, or else divide their time and consequently their progress and competitiveness. Progression also encourages players who by a deficit of strategy and/or skill are or would otherwise be uncompetitive.

 
Some_Bored_Dude

vcatkiller:
someboreddude,

Actually you missed UT2K3, which is the embarrassing sibling of UT2K4 nobody likes to talk about.

^ point.

Now that I think about it, I own the original CD versions of Unreal, UT99, Unreal 2, UT2k3 (sorry), UT2k4 ECE (I lost count how many CD’s that is), and UT3 Black.

Think I also own Unreal Championship 2 on Xbox.

Quake 3 was also a great game! I think what made UT so good was the collection of team based gametypes. The quake series was always Deathmatch and chess… http://www.quakewiki.net/archives/retroquake.planetquake.gamespy.com/blog/indexa09e.html

 

koven: Quake 3 is a religion.

So by that do you mean you have an irrational belief in Quake 3?

vcatkiller: (seriously do people still argue which is better? I thought they were both great)

Mortal Kombat, on Sega Genesis, is the best video game ever.

 

I still play UT99 and it’s always installed on my pc. I loved it then and I love it now. Q3 was good and I enjoyed it, but I haven’t played it in years. I’m all for another arena shooter

 
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