And console gamers are so proud of their enormous HD TVs.
By Alice Lynton on December 7, 2013 at 12:29 pm
Battlefield 4 on consoles has disappointed some fans because it doesn’t natively support 1080p resolution – something DICE’s Johan Andersson has said was a necessary trade off to ensure players got a PC-like experience with 64 players and a solid 60FPS.
“This is sort of a decision for each game team going forward that we work with, but before, getting to having 64 players and getting to 60 FPS was the most important thing because we wanted to bring this PC game experience that you have,” he said.
“If you play Battlefield I think you’ll agree that the actual game experience of playing on the 64-player server and everyone is interacting, I mean, and having a great frame rate is actually a significant difference from what we had on the current generation of consoles with only 24 players. This sort of enables more types of gameplay, and that was the most important thing for us.”
Andersson said DICE had “to do a little bit of compromise” to enable the higher player count and frame rate, most notably running natively at sub-1080p resolution, but that it was “well worth” it.
“And you’re playing the games in a little bit different way. You’re playing with the controller on a TV; you’re not playing on a PC with a monitor,” he added.
“And it’s very low-latency in that way where it’s even more twitchy for example on a PC or a monitor that’s even more sharp. I think it worked out quite well for us, but it’s sort of a decision for each game going forward also like what makes more sense.”
It’s interesting to see a traditionally PC-focused developer like DICE prioritising the experiences it knows best, even when catering for the console crowd, don’t you think?
In other Battlefield 4 news, DICE has halted production on DLC while it irons out problems with the core build.