Battlefield 4 has been issued an update removing a lot of unintentional hilarity

Battlefield 4

By on December 17, 2013 at 6:23 pm

DICE have issued a big old update for Battlefield 4 with a wide variety of fixes, including fixes for the non-exploding SUAVs, Defence specialisation resulting in players receiving 4x damage from miniguns, player tags not displaying and the infamous sound loop.

The update is live now, and can be acquired in the usual manner – through Origin – and if you’d like to know more you can check out all of the patch details over on the official forums.

7 comments (Leave your own)

One notable change for Nvidia 4xx/5xx users is that driver version 331.82 or higher is now required to play as of this patch. If you’ve been running 314.22 or older to avoid driver crashing in your browser, you’ll need to update to play the game.

 

SLI/CF is now broken, textures are screwed up and flickering.

Patch notes says they fixed trading kills but it looks like they increased the instances of it happening.

Revive bug has changed, you can now move when you get the revive bug but the accept/decline remains on the screen.

for me i now crash more than ever with the message “Game disconnected: Something went wrong”.

getting patched back to the Aplha…

 

Once small step for DICE, one giant tumble backwards for the gaming community worldwide…

I absolutely love this game, I just long for the day that its playable without faults…

 

-Fix for player tags not always showing when needed to, resulting in players shooting team members.

Woo awesome news for HC players!

 

PalZer0:
One notable change for Nvidia 4xx/5xx users is that driver version 331.82 or higher is now required to play as of this patch. If you’ve been running 314.22 or older to avoid driver crashing in your browser, you’ll need to update to play the game.

I’ve been using 331.93 beta and it’s been fine the last 2 weeks, give it a go if you have an older card, like me.

 

Since these last two patches I’ve gone from having to run the game on low, to being able to get a pretty steady 60 – 80fps on high on an i7 920 / GTX580. Pretty happy with that.

 

I played for an hour or last night on a couple of China Rising maps – didn’t notice any obvious bugs or glitches and it all ran pretty smoothly. Even managed to clock up a lot of kills using the mortar (of all things) on one of the infantry heavy maps…

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Dragon Age Inquistion

I Hope There Aren’t Any Straight Characters in Dragon Age: Inquisition

I'm no bigot, but I have to get this off my chest.

Divinity: Original Sin

Dungeons & Divinity: Why co-op Original Sin is just like a great game of D&D

This is one game that lovers of co-op and lovers of tabletop should not be missing out on.

civilization_beyond_earth_5

Why doesn’t Civilization: Beyond Earth look more alien? We ask Firaxis

Humans have some hard-wiring which is really difficult to get around, it turns out.

Wasteland 2

Chris Avellone talks RPG design, why new games are too hand-holding, and more

One of the biggest names in RPG design chats to us about what makes a game great.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box