My housemates do not care for wires, so I will be playing a lot of turn-based games.
By Liam Gilroy on November 25, 2013 at 3:23 pm
Those of you with decent memories will remember that two weeks ago, Valve announced In-Home Streaming for Steam. Designed to allow you to play games on your crappy laptop or HTPC using the grunt of your beefy gaming computer, Valve explained they had been working on homestream for a while and were now getting ready to open the beta to the public.
Unfortunately the beta is not open yet, but before the weekend Valve posted an in depth explanation of the service and what you are likely to require to make it work. Unlike Gaikai or Onlive, homestream will not require a cloud – your game is streamed directly from your gaming computer to the target PC, which then sends back your input – whether it is via a mouse and keyboard or a gamepad.
The service only works between computers – Android and iOS aren’t supported (although it would be crazy not to expect them to be in the future) but it will happily work between different operating systems – in the lead up to Valve’s SteamOS, which is Linux-based, homestream is explained as a way to play currently Windows-only games on a Steambox.
The requirement most likely to cause an issue for people is the networking – to work properly, homestream requires very low latency and Valve suggest, naturally, a wired connection for best results. If you rent the place you live in, be prepared to begin running cables all over the place.
The series is made up of five posts, beginning with this one and they are definitely worth reading through if you’re interested in homestream. And if you haven’t yet signed up for a potential spot in the homestream beta, you can still do so by joining the homestream Steam Group.
Source: In-Home Streaming