Claim comments were about the R&D phase, during which optimisation is, actually, not important.
By Tim Colwill on November 26, 2013 at 5:37 pm
Ubisoft’s Sylvain Trottier, working as associate producer on Assassin’s Creed 4: Black Flag, made a number of comments about PC optimisation last week that at the time seemed to imply it wasn’t very important. Ubisoft quickly took these comments to task and claimed they were out of context, and have since provided a full explanation on their official blog.
“In the interview, (Trottier) expressed that during the R&D phase, optimization isn’t the focus,” claims the blog post. “Instead, it’s about seeing what you can do – and if you can’t pull it off with the tools at hand, you simply add in a bigger GPU. This statement was then re-quoted out of context, making it appear that we don’t focus on PC optimization. Rest assured, that is decidedly not the case.”
“It’s absolutely not true that we don’t care about PC optimization,” Trottier says in the article. “If we didn’t care about PC optimization, then we would not have such a big team in Kiev. We have a team dedicated just to the PC version in Kiev.”
“We are very proud of the PC version of Assassin’s Creed IV Black Flag. The game runs well on low-end PCs, and lots of additional features were added for higher-end machines, allowing each and every customer to fully enjoy the experience on their PCs. Our partnership with Nvidia that saw our respective engineering teams work together to develop a highly optimized PC version also demonstrates our commitment to the platform.”
Unfortunately our own experience with the PC version indicates that it doesn’t, actually, run that well — although it is heaps of fun and utterly gorgeous. Read our review here.