Tomb Raider sequel budget no larger than 2013 release’s

Tomb Raider

By on November 23, 2013 at 8:27 am

Crystal Dynamics doesn’t plant to spend any more money developing the upcoming sequel to Tomb Raider than it did on this year’s reboot, according to senior art director Brian Horton, speaking at the Bradford Animation Festival last week,

“We don’t talk about our budgets. It’s a well-financed game. We’re not spending any more on a sequel than on the original game,” he said.

You might think this is a bit stingy on publisher Square Enix’s part, but Crystal Dynamics won’t have to spend as much developing various tools and techniques – like TressFX – used in the first game, so it should be able to go a little bit bigger and better.

Unfortunately, a lack of budget increase suggests the next game may not be going next-gen, which is bad news for those of us with PCs tired of being held back by last-gen hardware expectations.

The good news is Square Enix hasn’t cut the budget – despite sales of the first one not meeting its (admittedly lofty) expectations.

Source: Electronic Theatre

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13 comments (Leave your own)

That’s not surprising – the PC version of TR2013 was already pretty much “next gen” graphically – it looked a lot better than the console versions and wasn’t just a port with the same art assets.

 

I’m surprised there’s even going to be a sequel. I though Square Enix was all like “well this game didn’t make 70 billions dollars, it’s a failure”.

 

A lot of the budget for the original probably went into R&D for tech and just figuring out how the new TR worked, with that out of the way more of the budget is probably freed up for the game itself so a larger budget isn’t needed.

 

That’s unfortunate I really enjoyed the reboot.

 

So let’s see, same (or smaller) budget, already developed engine, a bunch of assets that could (presumably) be reused…

No, not seeing a problem here. I could still imagine an impressive game. The first one was ok, apart from the effing QTEs and some rather annoying sequences. If they listen to some of the fan feedback from the first I’m sure they could still make a much better game.

 

vcatkiller,

+1. As far as I’m concerned they can spend the money to optimise the graphics further, and focus on building an even better game. TR was a surprise hit with me other than some minor niggles and a sequel will be a must-buy.

 

filezilla:
I’m surprised there’s even going to be a sequel. I though Square Enix was all like “well this game didn’t make 70 billions dollars, it’s a failure”.

The game didn’t even make back it’s budget so yes it was a failure. I’d consider any product that didn’t make back its budget in either goodwill or cash is a failure.

“The good news is Square Enix hasn’t cut the budget – despite sales of the first one not meeting its (admittedly lofty) expectations.”

Light way of putting that it was a financial flop. Lucky we’re getting a sequel at all to be honest, so hopefully the next one makes up for the opportunity cost of both games.

 

I wonder if any Squenix execs are joining the dots between poor sales and Lara’s breast reduction? It’s pretty sad, but it would probably be the easiest way to boost sales. A quick browse of the Saints Row 4 character gallery will tell you that 99.9% of gamers go straight for the largest possible titties.

Hopefully they go for more puzzles and less QTEs instead. Maturity and common sense always prevail, right?

 

rapid101: The game didn’t even make back it’s budget so yes it was a failure. I’d consider any product that didn’t make back its budget in either goodwill or cash is a failure.

“The good news is Square Enix hasn’t cut the budget – despite sales of the first one not meeting its (admittedly lofty) expectations.”

Light way of putting that it was a financial flop. Lucky we’re getting a sequel at all to be honest, so hopefully the next one makes up for the opportunity cost of both games.

You have to wonder what the budget and expectations were given that sales were actually pretty good. They sold >4m copies – perhaps discounted too aggressively, but that’s still quite the total.

 

rapid101,

game sold 4 million units… @ $50 a game thats $200,000,000
even if each unit makes the company $15 that equates to $60,000,000
Tomb Raider 2013 was profitable… just not as much as they were wanting. it didn’t make a loss.

 

lexxbomb:
rapid101,

game sold 4 million units… @ $50 a game thats $200,000,000
even if each unit makes the company $15 that equates to $60,000,000
Tomb Raider 2013 was profitable… just not as much as they were wanting. it didn’t make a loss.

This … the game made a profit it’s profit was just lower than what they wanted… Rapid101 are you ever right about anything ?

 
jerichosainte

Crystal Dynamics doesn’t *plant* to spend any more money developing the upcoming sequel to Tomb Raider than it did on this year’s reboot, according to senior art director Brian Horton, speaking at the Bradford Animation Festival last week

I guess money doesn’t grow on trees……..A hahahahah

ahhhhh

Had to be done!

 

They have a perfectly workable game engine (the first one looked very nice and played well) so the same budget should = more content.

The biggest problem with the first was the godawful MP matchmaking which just wasn’t functional, everything else delivered a fairly enjoyable jaunt as a fairly believable Lara (although the jarring transition from reluctant first time killer to mass murderer was a tad comical).

All in all nothing to complain about here.

 
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