There could be worse news, trust me.
By Alice Lynton on November 23, 2013 at 8:27 am
Crystal Dynamics doesn’t plant to spend any more money developing the upcoming sequel to Tomb Raider than it did on this year’s reboot, according to senior art director Brian Horton, speaking at the Bradford Animation Festival last week,
“We don’t talk about our budgets. It’s a well-financed game. We’re not spending any more on a sequel than on the original game,” he said.
You might think this is a bit stingy on publisher Square Enix’s part, but Crystal Dynamics won’t have to spend as much developing various tools and techniques – like TressFX – used in the first game, so it should be able to go a little bit bigger and better.
Unfortunately, a lack of budget increase suggests the next game may not be going next-gen, which is bad news for those of us with PCs tired of being held back by last-gen hardware expectations.
The good news is Square Enix hasn’t cut the budget – despite sales of the first one not meeting its (admittedly lofty) expectations.
Source: Electronic Theatre