Spaghetti monster be praised.
By Alice Lynton on November 16, 2013 at 10:09 am
Whatever they were pumping through the air conditioning at Eidos Montreal seems to have been cleared out, as the developer is finally starting to talk sense about the upcoming Thief reboot. In the latest community Q&A, web content manager Valerie Bourdeau revealed the team has given quick time events – the subject of much loathing – the flick.
“We’re not implementing them,” she wrote.
“Given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we’re not doing it. No quick time.”
It doesn’t sound like it was terribly hard to remove them, either.
“To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo,” she added.
This isn’t the first time Eidos Montreal has seen the light – or perhaps, the handy, concealing shadows. It also removed an XP system which rewarded players for kills following fan feedback.