Also humbly brags about their insanely high-spec development rigs.
By Tim Colwill on November 19, 2013 at 5:24 pm
The recent spotting of a PS4 development kit in the background of a Star Citizen video prompted enthusiastic PC gamers to run screaming for the nearest window and dive out of it at top speed, but before you let this happen to you, why not take a moment to read Star Citizen creator Chris Roberts’ words about how much everything is actually totally fine?
“Let me say this,” said Roberts on the game’s forums. “Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.”
“I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!) You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?”
Roberts went on to praise the open-ness of the PC platform, saying: “A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!!”
“The PC platform is great because it isn’t static. It doesn’t have rules or some controlling entity that decides what will and won’t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.”
“Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.”
In the same thread, Roberts also confirmed that Cloud Imperium were investigating the use of AMD’s newly-announced Mantle technology, along with the reasons why DirectX was an unnecessary inconvenience. Good stuff.
Source: via Blue’s News