Attacking siege AI much more aggressive, much more annoying.
By Tim Colwill on November 26, 2013 at 11:37 am
Creative Assembly aren’t slacking off on the patchwork for the pretty-but-messy Total War: Rome 2, and this latest update, they promise, is the most significant yet.
This patch, known by its very mysterious code name of “Patch 7″, brings “framerate improvements to high-end systems, and substantial gameplay, AI and behavioral improvements, particularly in settlement and siege battles.”
“Among other AI improvements, players will now find the attacking siege AI more active, more likely to employ battering rams against gates, and more conservative in how it commits its generals in gate and wall assaults. It will also use a wider range of units when attempting to burn down gates,” say Creative Assembly.
“This patch also brings the first in a series of targeted unit rebalances. Among other units, infantry small-arms ranged units and the barbarian Naked Warrior unit have been readdressed. Disciplined units (such as Legionaries and Hoplites) now have a Formed Attack ability, which keeps them ordered in melee, and all units now hold formation much better.”
You can check out the full patch notes right here at the official Total War wiki.