Rome 2 patch “the most significant gameplay-enhancement patch yet”, say Creative Assembly

Total War: Rome 2

By on November 26, 2013 at 11:37 am

Creative Assembly aren’t slacking off on the patchwork for the pretty-but-messy Total War: Rome 2, and this latest update, they promise, is the most significant yet.

This patch, known by its very mysterious code name of “Patch 7″, brings “framerate improvements to high-end systems, and substantial gameplay, AI and behavioral improvements, particularly in settlement and siege battles.”

“Among other AI improvements, players will now find the attacking siege AI more active, more likely to employ battering rams against gates, and more conservative in how it commits its generals in gate and wall assaults. It will also use a wider range of units when attempting to burn down gates,” say Creative Assembly.

“This patch also brings the first in a series of targeted unit rebalances. Among other units, infantry small-arms ranged units and the barbarian Naked Warrior unit have been readdressed. Disciplined units (such as Legionaries and Hoplites) now have a Formed Attack ability, which keeps them ordered in melee, and all units now hold formation much better.”

You can check out the full patch notes right here at the official Total War wiki.

12 comments (Leave your own)

I have been using or was using the Beta Patch 7 for a while to try out some of the nice improvements. I have got no performance hits with the game as I did before. runs much more how it should with a GTX780.

 

I might need to go back and have another go at this one now it’s been patched a bit.

 

I have lost interest in R2 for Chivalry Deadliest Warrior. I may try get back into it but Chivalry is too damn fun.

 
uglyduckling81

I thought this was for a new patch but it’s just for the one released on the 21st. I’ll keep waiting to play this game. Got 2 full hours of play since this broken ass game was released. Bring on the patch where they include some AI.

 

I just want SLI support.

 

I got a large FPS boost. And in the forums many people with older graphics cards did. There’s also a lot more RAM and CPU usage. Though people with big CPUs and new GOUs didn’t really get a boost which was strange.

And the AI has gone from eggplant to headless chicken. Its getting better. Still not perfect though.

 

The siege ai remains completely broken. Units still act unbelievably retarded when given the task of attacking a walled city. Considering how much attention was given to siege in the game (ie the mechanics, the units, the custom city maps etc), it’s almost beyond belief that it would be so bad – still.

An example of what happens: AI pushes their ladders up to the wall. (Ai didnt start with ladders initially, and would never create them during campaign sieges, so now get them by default). The units pushing the ladder either:

a) Scales the wall, then remains on the wall unmoving – or my favourite
b) climbs back down the ladder, reforms with the main army and they proceed to burn down the gates and bumrush that as per usual.

It’s sad, really. The Shogun 2 siege ai was by no means perfect, or even close, but the fact it could scale the walls on any side, did mean there was challenge involved when hit by a much larger army.

Rome 2′s however – absolute joke.

 

Marcus Dunn:
The siege ai remains completely broken. Units still act unbelievably retarded when given the task of attacking a walled city. Considering how much attention was given to siege in the game (ie the mechanics, the units, the custom city maps etc), it’s almost beyond belief that it would be so bad – still.

An example of what happens: AI pushes their ladders up to the wall. (Ai didnt start with ladders initially, and would never create them during campaign sieges, so now get them by default). The units pushing the ladder either:

a) Scales the wall, then remains on the wall unmoving – or my favourite
b) climbs back down the ladder, reforms with the main army and they proceed to burn down the gates and bumrush that as per usual.

It’s sad, really. The Shogun 2 siege ai was by no means perfect, or even close, but the fact it could scale the walls on any side, did mean there was challenge involved when hit by a much larger army.

Rome 2′s however – absolute joke.

My AI doesn’t do that. They climb the walls and capture the gates. Or burn them down and climb the walls. And they go down the other side.

Then they bumrush the points.

Its an improvement from standing outside doing nothing for a whole real time hour.

 

Well, i should be so lucky. My experience is the exact opposite – I’m playing on Very Hard incidentally, but that shouldn’t influence the ai routines.

 

Rome 2 beyond all the shitty AI is still a terrible game which utterly lacks focus on the core gameplay of the series.

Which is slight Management of your wealth and cities and then building armies to kill your enemies, now its about tech trees which slow down gameplay for uninteresting choice.

 

Three major issues that need to be addressed for me:
1. FPS issues (So it could be fixed? Excellent!)
2. Poor A.I. (I’m assuming they will become tolerable but still stupid)
3. Political System (I can’t see them fixing this in a patch, it needs an entire rework with fresh content and game changing features to achieve their promise on this one)

Other issues I have is how boring it is to play majority of factions other than Rome or the Greeks. The diplomacy is too basic. I am practically careless of majority of my generals too as they age fast and have no unique traits other than leveling trees. Also my attempt on a second campaign failed playing as the Iceni who just keep panicing and scatter even when we are at an advantage, hopefully the re-balancing addresses this. Finally a serious lack of fun mini cinematic videos when agents strike their targets.

Someone just port Medieval 2 on the new engine somehow :P

 

There’s more issues than that. For example, a complete lack of endgame challenge. You never come across any other super power type factions – well at least i havent. The gameplay 150 turns in is the same as 50 turns in, just you have higher incomes and more armies. I would KILL to go against an opponent the size of me – ie really see Macedon becoming badass and have to start dealing with them or i’m screwed type scenarios.

 
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