Changes to go live when Season 3 ends.
By Tim Colwill on November 7, 2013 at 11:12 am
If you’ve ever felt like you weren’t progressing fast enough through the league system in League of Legends, then you may be excited to hear the Riot are going to be tinkering with the system to make everything not only more fun, but more clear as well.
Going live next week after the end of Season 3, you should now see much bigger LP gains after each win, except in Diamond I or above. “The small LP gains are necessary in Diamond I to ensure Challenger represents only the very best players and is highly accurate,” says Riot Socrates over on Reddit.
Tier demotion and shielding will also be added, with Socrates saying “When we investigated player performance over the season we found that a small but not insubstantial group of players would reach division V of a tier and then consistently become more toxic and start to lose more frequently. Though tier immunity was originally intended to combat ladder anxiety we feel that complete immunity creates poor incentives and leads to abuse of the system.”
“When you enter division V you’ll have a set number of games where you are invulnerable to dropping a tier, currently this is 10 but it is subject to change. After this if you fall more than a full tier below your placement in terms of MMR, a warning will appear in your profile.”
The reasons behind a change in tier size in Challenger are also discussed, so hit up the Reddit thread if you want more info.