DayZ standalone has finished “all major components required for an alpha release”

DayZ

By on November 5, 2013 at 9:55 am

Don’t let that fool you, though: Rocket isn’t even nearly a little bit ready to announce a release date. Speaking on Reddit, he said: “The release date isn’t a matter of deciding what day – its a matter of achieving an objective. The major obstacle in the way of that has been the network bubble.”

“I want to simultaneously derail the hype train and then recover it, in saying that we have finished making the network bubble. In fact, we have finished all major components required for an alpha release. However, we need to make sure they have integrated okay, and perform basic testing (a kind of acceptance testing) to ensure that we have actually achieved what we thought.”

Rocket would like to reassure fans that nobody in Bohemia knows of a release date, because “there isn’t one”.

“Once we have verified that we have achieved what we believe we have, and tidied up any integration issues, it will release.”

Source: Thanks, Jamie!

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20 comments (Leave your own)

Still looking forward to trying this out … I can just see it being a headache and a buggy mess on that engine though , they’ve waited so long , why not just start again and do it right?

 

DayZzzzzzzzzzzzzzzzzzzzzzzzz…

 

Not particularly interested in Day Z standalone anymore, i cant see why they dont just scrap it and move over to the Arma 3 engine at this point. Stock Dayz hasnt been worth playing for quite a while, other mods have done it better.

 

This whole “they should of done it on ARMA 3″ is a bit confusing when you consider work on the SA was started before AMRA 3 was even finished. Should they of started making the SA on an unfinished engine? Should they have waited to start the SA until ARMA 3 was complete?

It seems to be a used a a throw away catch phrase with no one ever explaining exactly what their expectations are/were.

Also, just a quick message to the SA team.
http://www.youtube.com/watch?v=l1YmS_VDvMY

 

schrapple:

This whole “they should of done it on ARMA 3″ is a bit confusing when you consider work on the SA was started before AMRA 3 was even finished. Should they of started making the SA on an unfinished engine? Should they have waited to start the SA until ARMA 3 was complete?

The reason people say that is because the starting engines are astoundingly similar, the whole point is that assets can be ported. It’s just an improved version of the A2 engine that was 99% complete wen they started and was already running better than the previous version.

I love this announcement, what he’s saying is EXACTLY what he said back in January (we’ve got the network/servers finish people) and then adds “but we need to test it”. In other words “its not done at all”.

imcloughy11:
Not particularly interested in Day Z standalone anymore, i cant see why they dont just scrap it and move over to the Arma 3 engine at this point.Stock Dayz hasnt been worth playing for quite a while, other mods have done it better.

It will be interesting to see how much the old community comes back, the new one certainly isnt going to like the lack of features that other modders have added in during the last 6 months.

I have a little bit of sick love for the Arma engine but i can’t help but think that in the end it will just be holding a game like this back, it seems like it makes some things so easy to do at a basic level that it makes the devs lazy and they never try that hard.

Look how bad the AI still is after all this time, every time i load it up i cant help but think how much better it would be done in practically ANY other engine.

 

(responding to schrapple)
I think that shortly after a stand-alone Dayz was committed to, ARMA 3 was in an open alpha phase. The engine in that state was actually quite solid, and performed much better than expected, in comparison to ARMA 2 on release.

I run relatively high end (as of last year) hardware and ARMA 3, in alpha, was actually impressive, as opposed to whatever the hell was going on with ARMA 2 on release (it runs worse than ARMA 3 did in alpha, TODAY)

So to condense my message, I am disappointed that the Dayz stand-alone won’t be running with ARMA 3 infrastructure. But I suppose there must be a reason, a really good one?

 

Also, does anyone have any experience with the Dayz port to ARMA 3? Looks very interesting

 

Just had a look back through GONs archives and the dayz SA was announced at the beginning of august 2012, while the ARMA 3 alpha wasn’t released until early march 2013. That’s 7 months between starting work on the SA and the ARMA 3 alpha being released. On top of that the originals plans were to simply polish the mod and get it out ASAP, then they changed to include a lot more core changes.

http://games.on.net/2012/08/day-z-to-finally-get-standalone-game/

http://games.on.net/2013/02/arma-3-alpha-to-kick-off-next-week-feast-your-eyes-on-these-delicious-new-screens/

It might seem pretty straight forward when looking back at it with hindsight, but when you see the whole picture it is fairly obvious why they have done what they done (still not a good enough excuse for making me wait so damn long).

 

schrapple,

Even so, I still think it would be been much better to simultaneously release DayZ and Arma 3 at the same time on the same engine. It isn’t a mod anymore so they don’t have to start work after A3 has finished.

 

matty,

With hindsight a side by side development of day-z and ARMA 3 would of been the best choice by far, but the original plan was to pump out a polished dayz mod as the SA ASAP, due to the fact that they wanted it out quickly starting from scratch with a new unfinished engine would of not been appealing.

I’m not denying they buggered it up, it’s that just people look back with what they know now and judge the decisions that were made then. It was a different set of circumstances than now.

 

The A3 engine and Arma 3 was game well into development at the time Rocket got tasked by BI to make a stand alone DayZ. BI knew the risks of not using the A3 engine and trying to pump out this game quickly. They had a choice between creating a new SA from the ground up on the A3 engine, or tasking a random off the internet to quickly whip out a SA before Arma 3 was released. The circumstances haven’t actually changed that much, they chose poorly.

 

matty,

Did BI back the wrong horse? Maybe, I guess the proof will be in the pudding. We may have a game delivered that is fantastic that wouldn’t really of been improved upon much by using ARMA 3, or we could end up with a lemon.

Everyone seems to be running off the assumptions (and they are still assumptions) that the SA is going to stink and that using ARMA 3 would of prevented that disaster, neither of which we will know until we get our hands on it (if that ever actually happens).

 

schrapple,

I don’t want to sound uppish but you’ve written “would of” 4 times now. While the contraction would’ve sounds similar to “would of” it is actually an abbreviation of “would have”.

:)

 

jme,

Oh sweet lord, how many years have I been doing that for without noticing?

 

schrapple,

Personally I still think the SA will fall short. I’m sure someone will just make the mod for A3 anyway. Everybody wins then I guess.

 
Nasty Wet Smear

imcloughy11: other mods have done it better.

May I know the name of these mods, so that I might gobble them up?

PS: Do they have single player, because players are the worst thing about playing. ;)

 

matty,

I hope it’s good but in today gaming world pessimism pays, so my hopes are not up but my fingers are crossed.

nastywetsmear,

If you don’t already use it get dayZcommander, there is an install/update box that allows you see many of the current variants and install them, DayZ Epoch is the big one at the moment.

If you are interested playing vanilla search for the orcon servers (using dayZcommander), they are NZ based so you will get a decent ping, they are also usually fairly empty and there isn’t much PvP, the community there is pretty good.

 
Nasty Wet Smear

schrappleIf you don’t already use it get dayZcommander, there is an install/update box that allows you see many of the current variants and install them, DayZ Epoch is the big one at the moment.If you are interested playing vanilla search for the orcon servers (using dayZcommander), they are NZ based so you will get a decent ping, they are also usually fairly empty and there isn’t much PvP, the community there is pretty good.

Thanks, mate. I am up to date on how to use the commander, but I was hoping that someone could name some mods that focus more on the Zombie Survival and less on the player vs player FPS stuff. To be honest, DayZ is great, but it’s built, at the moment, for player battles… And that’s fine, but I’m looking for something that makes the Zombies the threat and survival the goal of each night. :)

 

nastywetsmear,

Can’t help much with the PvP stuff, that’s still an issue across all variants and always has been, check out the orcon servers, the regular guys on there are good, it’s fairly rare to have a bandit there unless they just drop in to quickly pick a few people off.

 
Nasty Wet Smear

Roger that, Schrapple. Thanks.

 
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