How the tables have turned.
By Tim Colwill on November 4, 2013 at 9:05 am
Although these days we’ve come to accept Call of Duty as the unstoppable juggernaut and Medal of Honor as the scrappy underdog, it wasn’t always the case.
Back in 2002, Medal of Honor was the one to beat, and Allied Assault had just come out to great reception. Unfortunately around the same time EA decided to take all MOH development in-house, and the team behind Allied Assault ended up finding a new home — as Infinity Ward, under Activision.
Their first project? A little game that they called “Medal of Honor killer”, and we now know today as “Call of Duty”.
“The project was actually named ‘MOH killer’ until an official name could be found,” said lead artist Justin Thomas. “We were focused more on fun than success, with the idea that if it was fun, it would be successful. We were just going to make a great game, and do the things better than we did on previous projects.”
You can read the whole story at this excellent feature from MCV. Go on, then.