Please calmly place your flame-retardant suit over your body and fasten tightly.
By Tim Colwill on November 21, 2013 at 4:47 pm
UPDATE: (8:48PM Sydney time) It looks like our source for this article may have taken Ubisoft’s comments out of context, according to screenshots provided in the comments section. Bearing this in mind, it seems that Trottier may have been referring to the development environment they work in rather than to the end-user environment. Original story follows.
ORIGINAL STORY: Assassin’s Creed 4 has just launched on PC, and is already copping a lot of flak from various sites and forums over its apparent poor performance on what should have been quite reasonably-specced rigs.
Now things may be about to get a lot more heated, with the game’s associate producer Sylvain Trottier claiming to EDGE Magazine that PC gamers aren’t actually all that fussed about optimisation.
“The new platforms are a lot closer to PC, so my engineers could do the R&D on PC and we knew it would work fairly easily on next-gen platforms,” said Trottier, as reported by Videogamer. “It needed to be adapted, but everything does.”
“It’s always a question of compromise about the effect, how it looks, and the performance it takes from the system. On PC, usually you don’t really care about the performance, because the idea is that if it’s not [running] fast enough, you buy a bigger GPU. Once you get on console, you can’t have this approach.”
There’s a good analysis of Black Flag‘s PC performance here at DSO Gaming.
We’ve been playing with both the Xbox 360 and PC versions as well; stay tuned for our thoughts tomorrow.
Source: Videogamer (thanks Stefan)