Finally, true randomness. Sort of.
By Tim Colwill on October 17, 2013 at 1:31 pm
If you’re the sort of person who likes to furiously save-scum by loading and re-loading your games over and over again until things work out for you (I do this all time, yes, no regrets) then you were probably frustrated with XCOM: Enemy Unknown, which kept the same random number seed when you re-loaded — meaning that you were always going to miss that shot, even if you reloaded and tried again.
Fortunately for save scummers, it looks like XCOM: Enemy Within will have a gameplay option — called “Save Scum”, actually — which will force the game to re-seed its random number generator with each reload. So you will be able to shoot, reload, shoot, and reload again until you finally get what you’re after.
“It’s called Save Scum,” claims lead designer Anand Gupta, “in honour of what Jake Solomon likes to call players who do this. It resets the random number seed whenever the game is loaded. For people who really want to keep shooting until that 80% shot hits.”
Gupta also explained that an inbuilt “bad streak breaker” mechanic would mean people who just have terrible luck will eventually be guaranteed to hit — but only on the easier difficulties.
“Believe me though, on Easy, if you miss three times in a row you’re not going to miss your fourth shot,” he said. “It can be a 1% chance to hit and you’re not going to miss that shot.”