The other 5% requires you to look your victims directly in the eyes while wearing a clown suit decorated with neon tubes.
By Liam Gilroy on October 7, 2013 at 12:46 pm
As we learned during our hands on with Watch Dogs, there are not only a lot of different things to do, but there are different ways to do them. In many open world games, the majority of your choices will be loud and fast, while a few will be quiet and slow. In Watch Dogs however, this is not the case.
In an interview with Polygon, Watch Dogs senior director Dominic Guay explained that it will be largely up to the player to choose which path they want to take – in the majority of instances stealth is just as viable as an assault:
“About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot. So it’s really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people.”
As you’d expect, Aiden’s hacking ability plays a large part in this – hacking not only allows you to decide and set out a suitable path to avoid being seen, but by scanning NPCs information you can learn things about your opponents which might influence your decisions. The entire article is well worth a read, explaining several scenarios where hacking can change the decisions you make. Check it out via the link above or this one right here.