Total War: Rome 2 “not difficult at all” to adapt for Steam Controller

Total War: Rome 2

By on October 8, 2013 at 8:47 am

Creative Assembly have been playing around with the recently-announced Steam Controller — you know, this weird-looking thing – and have said that they shouldn’t need more than an hour to get Total War: Rome 2 working on it.

“We were handed a controller – we had it on a big projector in front of the rest of the group – and we had someone’s login to Steam, it was running on Big Picture Mode on this big projector, and we just scrolled over to Rome Total War 2 and hit Go and just messed around with the default controls,” said Creative Assembly’s Rob Bartholemew to PCGamesN.

“Now obviously, it’s just the standard Steam default control setting that applies to all new games that are booted up that don’t have developer customised control settings, so the trackpad on the right moved the mouse around, and the trackpad on the left moved the camera around in Battle and Campaign, and the triggers did left and right output (…) if we were designing the next Total War or looking at Rome 2 and wanting to release an official CA Rome 2 control config file, I reckon we could get something within half an hour, certainly within an hour,” said Bartholomew.

He said that while the control scheme might not be for all players, they “felt pretty good” about the controller and said that they could release a config online for people who wanted it.

“Obviously the more advanced players are probably not going to want to play it in their living room anyway because they like that kind of environment of being up close on their desktop, [but] it adds customisability to the game,” he said.

Read our enormous Rome 2 review right here.

Source: PCGamesN

9 comments (Leave your own)

Not very surprising. If you spend a minute looking at how the controls/interface has been set up for Rome 2 you’ll notice there’s almost nothing that can’t be done on a regular console controller, let alone a Steam one. Tooltips instead of menus, almost no controls that require more than a single form of input, everything a single button press away in the main game screen. It goes beyond streamlining and into curiously strange design territory – they already had it right with Shogun 2 and they knew it.

It’s almost as if someone like, say perhaps a representative of their owner and publisher, has wandered into the CA offices at some point and subtly hinted that perhaps it would be a good idea if Rome 2 had the potential to be ported to the nex gen consoles.

 

Pretty much all total war games wouldn’t be difficult to make it work for a controller.

Even the early total war games. I mean just look at them.

 

yurtles,

Its an RTS… Everything can be done with a mouse. There for it can be done with a consoul controller. Why you would want an RTS on a Consoul tho, I don’t know.

 

jagji:
yurtles,

Its an RTS… Everything can be done with a mouse. There for it can be done with a consoul controller. Why you would want an RTS on a Consoul tho, I don’t know.

pretty much this

 

Is this why Rome2 has been totally nerfed and void of depth, so kiddies can play it on their consul. Alot of Mario spinning hammers and swirling winds, no senate, no family trees, no link between strategic terrain and battlefields, no city view just Mario lego blocks, no conflict between plebs & patricans, historic reality out the window for game balancing, Sad to say I’m finding CIV5 a more enjoyable game than Rome2. I think SEGA have stuffed CA, or is it self inflicted?

 

I dunno, I thoroughly enjoyed Dune II on the SEGA and really enjoyed the HALO rts on xbox 360. They worked fairly well.

 

yurtles: It’s almost as if someone like, say perhaps a representative of their owner and publisher, has wandered into the CA offices at some point and subtly hinted that perhaps it would be a good idea if Rome 2 had the potential to be ported to the nex gen consoles.

Sega basically already announced its intention to bring all its RTS franchises to next gen consoles. So COH2 and Rome 2 are likely to end up on PS4/Xbone unfortunately. Creative Assembly neither denied nor confirmed it. Its safe to assume though this is the direction things are taking as evident by the way CA’s managers talk about the possibility of it happening. Its all shifty and doesn’t address the point. a simple yes or no is would suffice.

Either way I wouldn’t be buying any Sega exclusive PC titles for a while because you know that from this point on we’ll be getting nothing but ports.

 

kinkykel:
I dunno, I thoroughly enjoyed Dune II on the SEGA and really enjoyed the HALO rts on xbox 360. They worked fairly well.

They work fairly well when designed around the system, either this means reduced complexity or more straightforwardly if the game didn’t really have a complex system from the start that required high precision and fast reaction.

This is what HALO RTS did, reducing the need for fast micro need by increasing the response time window required from the player (they used various method to do it) and simplifying most factors that the player need to control at once to allow the console control sufficient time and precision to handle it.

In all fairness, a STRATEGY game should not need high precision and fast reaction to begin with since that’s really the realm of TACTICAL game.

a pure strategy game is supposed to be concerned far more on the macro level and overall view, rather than the close up micro level.

So nothing should stop Total War series strategic element from being ported to console WITHOUT losing any of it’s detail from control perspective.

The only thing that stops it… is the PLAYER base, if they believe that the console player base simply are not interested to handle the various details and factors in empire management, they would probably remove them in the port… not because the control can’t do it (it’s turn based heaven sake), but because they don’t think the players on console will be interested with them.

Note that in competitive multiplayer where ppl fight the battles, Total War DO need fast reaction and high precision as the battle in Total War is very much a tactical engagement given the relatively low unit count, fast paced battle, and the no time pause.

 

Explains the shitty tech tree split into 6 seperate sections.

 
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