No more bonus headshot XP for you.
By Tim Colwill on October 18, 2013 at 12:53 pm
Old-school Thief fans who goggled in disbelief when they saw Garrett could earn bonus XP for headshots in Eidos Montreal’s upcoming Thief reboot will be very happy to know that the XP system is now gone completely.
The removal of the XP system is designed to encourage players to steal instead, which means that Garrett now has to pay for upgrades and new things he wants during the game rather than ‘levelling up’.
“At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal,” said game director Nic Cantin. “The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.”
Lead level designer Daniel Windfeld Schmidt added that “Fans might be surprised how often the devs go to the forum to see how things are perceived in the ‘real world’. This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”
Eidos are also promising big news on QTEs in the game, so stay tuned for that. We recently went hands-on with Thief and discovered a game that, while interesting, could still go either way.
Source: Eidos Montreal