Thief reboot removes XP system based on negative fan feedback

Thief

By on October 18, 2013 at 12:53 pm

Old-school Thief fans who goggled in disbelief when they saw Garrett could earn bonus XP for headshots in Eidos Montreal’s upcoming Thief reboot will be very happy to know that the XP system is now gone completely.

The removal of the XP system is designed to encourage players to steal instead, which means that Garrett now has to pay for upgrades and new things he wants during the game rather than ‘levelling up’.

“At first, we wanted to outline the progression of the player with XP, but it was reducing our motivation to steal,” said game director Nic Cantin. “The main goal of a thief should be to gain loot. Garrett is already the Master Thief, so we saw no need to have XP as a core mechanic.”

Lead level designer Daniel Windfeld Schmidt added that “Fans might be surprised how often the devs go to the forum to see how things are perceived in the ‘real world’. This feedback is extremely valuable to us, so as you can imagine, the consistent reaction to the XP system was something that indicated we needed to revisit some design decisions.”

Eidos are also promising big news on QTEs in the game, so stay tuned for that. We recently went hands-on with Thief and discovered a game that, while interesting, could still go either way.

Source: Eidos Montreal

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14 comments (Leave your own)

The removal of the XP system is designed to give people faith that this wont be a flaming turd.

 

We’ll see how the final game works out, I’m not entirely convinced on using feedback from swarms of angry people who’ve never played the game dictating design choices.

 

korten,

A little faith at a time can eventually lead to good things.
I was indeed one of those vocal old school thief fans disgusted at some of these new features.
This is a nice step in the right direction, Give me my manual jump ability back rather than some canned context sensative button prompt (That last sentence about upcoming news on QTE’s has my attention) and my interest may slightly be rekindled….

 

makena,

While I agree that designing a game to the design specs of mob rule isn’t entirely ideal, they are working with an established franchise with a large and very passionate following. One would hope they could design a game that holds close to the spirit and lore of the originals while still offering something new to the table. Things like QTEs (which I personally think don’t deserve to be in any game) and xp for killing enemies (I’m pretty sure Garrett’s a master thief, not a mass murderer) are two things that don’t suit.

At any rate, even with this change I’ll still be waiting for reviews before pulling out my wallet.

 

vcatkiller,

Oh I don’t disagree with the general feeling for these changes, but as a bigger picture thing, I could see it being more harmful than anything, especially if more developers just start doing whatever the loudest group online cries for in a variety of other games.

 

vcatkiller:
makena,

While I agree that designing a game to the design specs of mob rule isn’t entirely ideal, they are working with an established franchise with a large and very passionate following.One would hope they could design a game that holds close to the spirit and lore of the originals while still offering something new to the table.Things like QTEs (which I personally think don’t deserve to be in any game) and xp for killing enemies (I’m pretty sure Garrett’s a master thief, not a mass murderer) are two things that don’t suit.

At any rate, even with this change I’ll still be waiting for reviews before pulling out my wallet.

I’ve always wondered why they don’t just put a mechanic in these type of games where you get a fuck-ton of points, xp, money etc. for ghosting the level. It always just ends up as you going “well…fuck. I better go kill some NPCs so I can upgrade my shoot-stick and ouch-club.”

 

Russacky,

Because they do? DX:HR literally had it listed as “Ghost” when any objective was completed.

 

aeolusc,

Sorry, I was meant to say ‘more’ games like this. I also find that the XP you’d get from killing anything and everything is better than if you didn’t though.

 

vcatkiller,

Isn’t large. Deus Ex had a moderate sized fanbase and they WHINED til the cows came home about DE:HR prior to realise which turned out good.

 

Thief games have always been about control so QTE’s and context sensitive buttons are, to me, antithesis of that control. Even the ability to jump regardless of place, while seen by many as not necessary, detracts from the level of control Thief fans are used to. Interaction with the environment likewise is a major Thief feature, maybe the context sensitive locations are numerous enough to make it feel like freedom ie are the best places to mantle/climb/jump. Then again complete freedom is what players are used to (ie the originations of ghosting).

XP removal is good news in that seeing the Headshot! 50xp! really didn’t make it look like Thief, but perhaps more like Thug, or Assassins Creed: The Adventures of Garrett Fisher.

Upgrades have always been a feature in Thief games, they were story driven though for the most part and not particularly numerous. Gadgets too have long been a feature of Thief games.

The game has had a long and troubled development with multiple changes in developer staff. It seems that they are taking some community feedback though, just look at the current Garrett, he seems/looks less emo looking than in previous trailers. Even his voice in the latest trailer sounds closer to Stephen Russells Garrett.

I love the Thief series. When I picked up Dishonoured I got this fantastic Thief vibe from it, but it was it’s own game and more definitely focussed towards combat or at least stealthy combat. Dunwall too was like The City, but more immediately menacing than The City which was always loomed monolithically in the background of your immediate mission. The best thing Thief can do is to have that original Thief vibe and not the Dishonoured “Thief” vibe – ie stealth focus vs combat focus.

The presented new Thief story is definitely more a Dishnoured feel rather than traditional Thief. There is now a clearly defined “bad guy” and the City is likewise “bad” (ie Dishonoured) rather than the traditional Thief story of, Factional Bad Guy(s) in the ominous environment of the City. Of course the story hasn’t been overly fleshed out and won’t be until we play so maybe we will see those shifts that you do in the original Thief games.

How it turns out? could be fantastic could be crap, but I think the worst thing for Thief fans out there and for the potential of the series is that it could be mediocre and unsuccessful.

 

rapid101,

In the case of DX:HR they kept the feel of the game reasonably close to the original. This…well I can’t really pass judgement on a game nobody has really sat down and played yet, but it doesn’t look like they’ve captured the Thief feel. Who knows? Maybe it will turn out to be the most awesome thing ever, and capture the Thief feel perfectly, but I’d like to remain on the cautious side and read reviews first.

And believe me, the Thief fan base is larger than you may think. It’s the same with a lot of these old titles you know. That’s why there’s always a big noise when a franchise gets “reborn” and…turns out nothing like the original game…well it never goes well. The devs are free to do what they like, if the game is still really good they might even get away with it. Otherwise… *looks sideways at Syndicate*

 

it’ll probably be a very decent, if not good, game.

whether itll be a decent thief game true to the series is debatable :s

 

sirgriggles:
it’ll probably be a very decent, if not good, game.

whether itll be a decent thief game true to the series is debatable :s

I agree with that. Going by what they did with DE:HR, they can make an amazing game. So, i have faith this will be good, i just hope its keeps that old school thief vibe in it. They did it with deus ex, let see how they go again :D

 

I hope, for the sake of retro gamers, that there’s more studios willing to do what Croteam did and remake their beloved classics in HD.

I really don’t care if this is more true to the original Thief, like I Can’t Believe It’s Not Thief (otherwise known as Dishonored), or something new entirely. My hope is that it’s a great experience, naming is just branding. That said, 50XP for shooting someone in the head sounds very wrong and I’m glad the developers are abandoning it.

 
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