Thief gameplay trailer shows some (highly edited) gameplay


By on October 10, 2013 at 10:33 am

It’s all-systems-go on Thief, with previews dropping like mad all across The Internet (you can read ours here, naturally) and, to accompany them, this new Gameplay Trailer from Eidos.

While the trailer does technically contain gameplay, it is actually largely cutscenes, heavily edited, missing all the UI, and doesn’t really show us the sort of small details that Thief fans were hoping to see. Nevertheless, it’s interesting viewing. Take a look below:

5 comments (Leave your own)

Those seemingly insta-kill attack moves make me nervous…



“Garret – Young, brash, arrogant Cocky Master Assassin/Ninja Combatant… or something – because we forgot what game we were supposed to be making..”
Oh and +experience points for those takedowns most likely.

I hope that weird and highly unnecessary ‘shadowy smoke effect’ when pickpocketing at :44 is one of the UI elements that can be customized off, or off by default in classic mode… seriously what is that?
Speaking of which I wouldn’t mind a big ‘ol list of things that Classic mode actually change…was already burned by Bioshock Infinite’s ‘Classic” mode that didn’t at all feel very classic IMO.


Those seemingly insta-kill attack moves make me nervous…

Really? I didn’t see any actual killing in the trailer. Maybe I’m blind. I saw some CQC and we have no idea what that’ll be like. The Hitman: Absolution CQC system is pretty good, and I imagine there’ll be a rating penalty for being spotted anyway. I really couldn’t care less if melee is 1 button press as it means you’ll pretty much be penalised against groups of opponents for it but be fine against single targets.

Anyway, that trailer soundtrack was awful. Like, really bad. I hope the actual game doesn’t sound that bad. Some of the stealth mechanics looked good, like the old Thief games. Hopefully there’s a fair bit of RNG in the game like the older ones too as that was a big draw to them with the greatly variable AI alert states, where an AI may change their route if they’re distracted by something too many times.

“I hope that weird and highly unnecessary ‘shadowy smoke effect’”

You may think all particle effects in games outside of gunplay are weird and unnecessary but they provide good kinaesthetic feedback.

Really the only thing I want from this game is those stupid zombies removed. Seriously why were they even in a freaking stealth game in the first place? The original games weren’t without their faults and this game is (from an extremely brief and cursory look) looking okay. The biggest problem in Thief 3 I remember is the AI LoS detection is just awful. I looked at it again and never remember it being just this terrible. They seem to require prescription glasses which they just don’t have as they walk 1 foot from you and do not even notice in the slightest. (

Unless the night is absolutely pitch black (which it wouldn’t be because there’s a torch next to them) then there’s no way Garret wouldn’t have been seen.


Shows promise.
But will never live up to expectations of a fan looking back with nostalgia.
I aim to wait and see to reserve judgements.
But hopefully it is a good stealth game if taken in its own right.


Unless the night is absolutely pitch black (which it wouldn’t be because there’s a torch next to them) then there’s no way Garret wouldn’t have been seen.

The gamma isnt set right in that, in the darkest level of shadows in any thief game they pretty much need to trip over you to see you. It’s not meant to be super realistic and it was never about that, he’s a master thief in a low fantasy setting.

Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href=""]Google[/url]

Leave a Reply

PC Gaming Calendar 2014


Steam Group

Upcoming Games

Releasing Soon
Thief Shadowrun Returns South Park: The Stick of Truth

Community Soapbox

Recent Features
Reaper of Souls

Diablo 3: Reaper of Souls reviewed: Change is a good thing

Blizzard shows that it isn't afraid to change everything


Titanfall: Crush your enemies under your robotic foot with these gameplay tips

Wallrunning speed boosts, room clearing strategies, and more inside.

Diablo 3 Competition

Diablo 3: Reaper of Souls Giveaway – The Winners!

You cannot kill Death -- unless you have sick new gear.


Betrayer reviewed: Run like hell from skeletons and murderous ghosts in 17th century Virginia

What's black, white and red all over? Betrayer is, and it's also an intriguing new indie horror title, as James discovers.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

The Regulars
The Secret World

Legal Opinion: Bait and switch… with a mankini

Not everybody is laughing following Funcom's April Fools joke on its players.

Bad at Aiming

Sitrep: Waiting in line at the FPS dole queue

Toby is so incompetent that he needs an entire new genre of games invented just to cater for him.

Amazon Fire

Friday Tech Roundup (04 April 2014): Radeon R9 295X2 specs leak

Also, the man behind the "Microsoft" phone scam has been captured and fined.

Barrett M98B

Legal Opinion: Where does your money go?

Why do games cost so much to manufacture? Because everybody wants a slice of that licensing pie.

Facebook Like Box