Player feedback vital to rapid patching of Total War: Rome 2

Total War: Rome 2

By on October 19, 2013 at 11:05 am

Your feedback has vital in helping the Creative Assembly speed up its patching process, series creative director Mike Simpson has said, noting how much more rapidly the team has been able to whip Total War: Rome 2 into shape when compared to previous releases.

“Without that help we wouldn’t be able to turn around the patches as fast as we have been doing. We’re achieving in weeks what, on previous projects, took months,” he wrote on the game’s forums.

Now that Rome 2 is in a passable state, the Creative Assembly will slow down on fixes, focusing on new gameplay features an balancing – which requires time-intensive testing.

“It’ll still be weeks rather than months between patches though, and we’re going to continue to patch the game regularly for the foreseeable future,” Simpson promised.

“I’m not going make any detailed claims about what we’re going to do in the short term. The best way – the only really credible way – we can let you know what we’re doing is by delivering it in the game. But rest assured that we’re constantly reading the TW forums and a variety of others, and the feedback you’re giving helps us to prioritise the issues we deal with, as well as getting a sense of which features work well, which are not liked, and which features from previous Total War games which weren’t designed into Rome 2 are missed.”

The fifth patch for Rome 2 drops this week; the development team is already working on the seventh.

Source: Total War forums

16 comments (Leave your own)

Patch 5 is now out along with the Seleucids as a playable faction (no cost).

 

Yet another article of regurgitated patch logs and PR speak.
Getting really sick of seeing these articles being made for Sim City and Rome 2.
Its almost as if GON likes endorsing bad games. Can we please just stop it with the bi-weekly reporting. Give them Monthly reporting like every other game.

 

Steam workshop also came out with patch 5.

And gammand rome 2 isn’t nearly as bad as simcity was.

Even then there’s still a couple of people who think the new simcity is the best game ever.

GON is catering for those people.

 

lemonater47,

The “Minority” of people who think Sim City is a good game don’t get catered to when the rest of us get shunned for similarly being a minority. Its a blatant double standard simply because they’re AAAs with marketing budgets. I just think its pretty fucked up that a game that is a failure gets more attention and endorsement than a game that is a success.

lemonater47: And gammand rome 2 isn’t nearly as bad as simcity was.

I disagree I think they’re equally as bad as each other. They were both released in similarly buggy conditions. Sim City’s first week was worse though due to the server complications but Rome equally had problems where people couldn’t play the game that first week.

 

protip: this is called gaming news.

 

A more interesting article would’ve been about this:
http://www.creative-assembly.com/job-categories/console-team

Creative Assembly hiring console developers.

The UI Artist and Game Programmer jobs on there not related to the aliens IP appear to be for the Total War Arena title. Which they’re suggesting will appear on next-gen consoles.

 

I like seeing a changelog on here of the updates to Rome 2 as I am playing it quite often. I would hardly call the game ‘bad’ by any means but find a few niggly small things to pick on each time. For example I notice that transport ships can seem OP sometimes.

 

I haven’t played R2 since patch 3 (and only briefly with that) and just started a Seleucid campaign today and i must say, the game is MUCH better than it was at launch. It’s getting closer to how it should have been at release. Once CA implememt the community requested features (and cut the crap ones) R2 will be quite a good game.

I still don’t forgive them for releasing the game in a horrible state but I’m thankful that they are trying to FINISH developing the game instead of writting it off.

 
dorianGREY326

The fact that the people complaining have clicked on the article to comment has just given this article more reason to exist, if for nothing but traffic, so thank you.

As for more Rome patches…. YES! I am loving it. Sure this could have been in at release but with marketing and shareholders pushing games out in ever more primitive states, it is nice to see teams being able to respond to fixing what they didnt manage to get in, or people think they stuffed up in the first place.

I think people calling Rome a fail at launch seems a bit critical, I had 1 crash happen because i was alt tabbing in and out a lot and I have a heap of friends who had no issues and loved it, in fact as far as I know from everyone around me who plays it, Rome 2 is awesome and one of the least buggy releases of a total war game yet, it seems that internet rage represents a far smaller minority (in our group of friends/acquaintances) than the internet would suggest (I seem to remember even CA commenting on this with their games statistics to back it up, but I cant find the article so don’t take this as set in stone). Its maybe just not so great for people who want deep deep campaign strategy, there is plenty of other games around for that now though.

oh wow that got rambling.

 

doriangrey326: I think people calling Rome a fail at launch seems a bit critical, I had 1 crash happen because i was alt tabbing in and out a lot and I have a heap of friends who had no issues and loved it, in fact as far as I know from everyone around me who plays it, Rome 2 is awesome and one of the least buggy releases of a total war game yet, it seems that internet rage represents a far smaller minority (in our group of friends/acquaintances) than the internet would suggest (I seem to remember even CA commenting on this with their games statistics to back it up, but I cant find the article so don’t take this as set in stone). Its maybe just not so great for people who want deep deep campaign strategy, there is plenty of other games around for that now though.

You’re welcome to your opinion of course, but I pretty much disagree with everything you wrote above.

Rome 2 *was* a complete failure at launch. It didn’t fail to sell a boatload of copies, because its marketing campaign had everyone hyped up (which is common with most big releases these days), assisted further by high review scores.

The game itself however, had considerable problems. From terrible performance, extensive wait times between turns, pathetically passive and erratic AI to name but a few. In fact I could go on at length and detail everything wrong with it, having clocked many hours in it since release, and during each patch thereafter.

It became ‘worthwhile’ after around the patch 2-3 mark. Now after 5 it’s recommendable, but it’s still not perfect. The AI still cannot use siege engines in campaign sieges and the naval AI on the battle map still wont advance until you approach. It is in a much better state however.

But saying that it was fine on release and that the people complaining about it were in some kind of ragey minority is a completely clueless comment. I’ll happily argue every point with you.

 

Marcus Dunn:

But saying that it was fine on release and that the people complaining about it were in some kind of ragey minority is a completely clueless comment. I’ll happily argue every point with you.

I can say that the launch was good from my perspective. My copy arrived on release date on the same day I happened to be sick and after installing I could get straight in and play a campaign with almost no issues. The only issues I really noticed or encountered were ramming glitching issues, occasional seemingly AI derp moments and a bad frame rate with vsync on.
It might be worth pointing out I have a GTX780 which I think may be making up for any performance issues other experienced. That said my GPU was only getting like 40% usage at all times.

 
dorianGREY326

Marcus Dunn,

Yeah the AI strength never worried me too much in campaigns, I just ramp up difficulty and find better combat in online battles if I need it.

The AI for total war games has never been able to seige well, but I mine have been using seige engines against me since day 1 (well 2 or 3, I think I was late to the game)

Performance wise, I’m running quad core i-5 with 16gb of RAM (its so cheap), gtx570 and mine ran everything full with minor stutters in massive sieges, I call that a win, turn times got a bit lengthy after 60+ hours but up till then I was cruising just fine for turns.

Naval battles I cant say I got into many of them at all, I am a terrible admiral, so I sim them or avoid naval strategies where best I can, the few I fought were just to see it in action, and as far as I remember the AI came at me, even with overwhelming odds, but maybe I had moved my fleet first so you could be spot on with that one.

Sounds like you had a completely different experience really, and I am sorry to hear that. My friends and I are really enjoying the game and thoroughly welcoming the patches that they are doing to the game, but I still think it was playable and fun on release with well over 60 hours before the first patch was put in (a little too much time on my hands around the launch I think) I was certainly not unsatisfied with what I had payed for, and the continued support after release (for me as someone who remembers the days of awesome but buggy games never getting patches, or them being to large to download on dial-up) is great and should be more widely appreciated for what companies can do now.

It wasn’t a perfect launch, but nothing ever is for the internet. I just wanted to put in a positive comment from the game from me and my mates who think CA still do great by their fans. Maybe I just expect less from games than other people do, or perhaps I just expect less of other people, than other people do.

 
dorianGREY326

InAUGral,

nice to see someone else had a good experience to! I am not alone!

 
MuscularTeeth

yeah ive not had it crash on me and have enjoyed it.
i think medievel 2 / empire were my favs still so far…

anyone able to suggest good mods?

 

Unfortunately Patch 5 breaks any of us using mods. We now have to use CA’s sorry excuse of a “mod manager”. Seriously a fucking stupid bad idea.

 

See here’s the thing, beyond the initial performance issues (stuttering campaign map – which was also part of Shogun 2, and Napoleon/Empire before it, lengthy campaign turns, bad fps in battles), it was playable. But it wasn’t until you got quite a way in that you realised there was simply no challenge.

As Rome on Legendary, I suddenly stopped and realised what I was doing. I was capturing territory with ease – no challenge, auto-resolving every battle because it was massively in my favour, subjugating new settlements, converting them to my buildings and moving on. It was ok because it was my first time through, but there was NO challenge. None. And as I’ve written previously, TW without challenge is completely unenjoyable, unless you don’t actually like to be challenged.
The AI was pitiful. I agree, that TW games have always had average AI at best, but this took it to another level again. If you approached an enemy settlement that was guarded by an army – the army would run off somewhere leaving it unattended. The map would be littered with armies made up of 5ish units, and they would retardedly throw themselves at your settlements. With the new garrison system (which I love incidentally), you were constantly beating back these stupid little assaults from enemy factions and rebels alike. If you did come across a large army – which you simply didn’t on release – it was all the most basic units possible – again, you’d just wipe the floor with them.

My favourite were the rebels – they’d come at you with maybe 6 in their army, then get smashed, then would come back again and again until you had to actually chase them down with an army to wipe them out, or you’d just get these tattered little armies throwing themselves at your walls like lemmings off a cliff. Was honestly retarded in anyones book.

You also had no chance of any diplomacy with the initial AI – they simply wouldn’t have a bar of it. I couldn’t form a single trade agreement or defensive alliance with anyone, no matter how hard I tried. Then suddenly randomly later on, I’d have factions I hadn’t even encountered asking for them.

Each patch has progressively fixed this, and is progressively getting better.
The Ai factions now field large armies and they’re not simply low-tech units. Now you actually come across some nasty forces. While the AI is still too passive when not at war with you, as my 120 Macedon campaign proved – I got my ass kicked – and this was around patch 3 from memory. I had so many enemies on ALL of my borders, my cities burned under enemy agents, that I couldn’t actually do anything.

Anyway, as I said above, I suspect people who claim they didn’t have issues on release, likely enjoyed playing a passive game without challenge. And that’s not having a dig – that is a legitimate playstyle. You like to move around the map, capture cities with ease, manage the economy etc (which I wont mention how out of whack the early days squalor/food was too). But anyone wanting an actual challenge – once you got a good 50+ turns in – there was none.

It’s a different story under patch 5 now. You certainly cant conquer as easily as you could. When you start creating enemies – well they will put it to you. My current Rome campaign is actually pretty easy still – too easy in my opinion, and I’m playing on Very Hard – but we’ll see.

 
Leave a comment

You can use the following bbCode
[i], [b], [img], [quote], [url href="http://www.google.com/"]Google[/url]

Leave a Reply

PC Gaming Calendar 2014

Follow Games.on.net

YouTube

Steam Group

Upcoming Games

Community Soapbox

Recent Features
Destiny

Destiny continues to impress in beta: Our thoughts as Bungie’s new juggernaut rolls on

It's clear that Bungie are putting their best foot forward with Destiny, but as James discovers, playing on your own can be strangely empty.

Screencheat

Five Australian Indie Games We’d Hand Arbitrary Awards To: AVCon 2014

From a split-screen shooter where everyone is invisible to an abandoned space station, Australian indies are killing it at this year's AVCon.

Mass Effect 3 580x300

Here are 10 things BioWare absolutely must NOT do in Mass Effect 4

The hard truths that BioWare don't want to hear.

Streaming Radio
Radio Streams are restricted to iiNet group customers.

GreenManGaming MREC

Facebook Like Box