Oculus Rift creators working on 4K version

Oculus Rift

By on October 20, 2013 at 12:52 pm

Oculus Rift is already working on a new version of its eponymous VR headset with support for 4K resolution.

CEO Brendan Iribe announced the new version at the Gaming Insiders Summit in San Francisco this week, but apart from mentioning that it’s in development, he gave no further details.

Oculus Rift headsets aren’t available to general consumers yet, but prototypes and dev kits sent to Kickstarter backers don’t support full HD. The consumer version, Oculus Rift 2.0, will support resolutions up to 1080p, have better motion tracking and wireless; Iribe said that a release date will be announced soon.

Source: Polygon

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19 comments (Leave your own)

Ooooo that would definitely fix the small issues I have with the dev model.

 

silenceoz,

How is the dev model? do you get sick or a headache from it?

 

rik1987:
silenceoz,

How is the dev model? do you get sick or a headache from it?

In my experience you definitely get used to it. I definitely experienced headaches and dizziness for the first few days but ended up adapting quickly.

 

Woo i cant wait to watch 3d porn…. I MEAN GAMES

 

Can we just get the HD retail version out pretty please ?

 

rik1987,

I actually experienced no dizziness or anything it was as great as you would imagine just let down by resolution and not a huge gaming range atm

 

So they’re uh, “working on it” huh.

Who’s making 4K screens that small? Also what kind of refresh rates could we expect?

 

snazz:
So they’re uh, “working on it” huh.

Who’s making 4K screens that small? Also what kind of refresh rates could we expect?

Agreed. Sounds like these PR guys are talking out their asses again. Even if 4k OLEDs were possible, you’d be looking at 50hz.. which is painful. Then add stereo onto it for an even greater refresh hit. Its too early to even be talking about 4k. Hows about they get the HD ones working at 120hz… now that I’d be impressed by.

 

gammad: Agreed. Sounds like these PR guys are talking out their asses again. Even if 4k OLEDs were possible, you’d be looking at 50hz.. which is painful. Then add stereo onto it for an even greater refresh hit. Its too early to even be talking about 4k. Hows about they get the HD ones working at 120hz… now that I’d be impressed by.

Whats the point of 120hz? Normal 3d screens need to go at 120hz so that when they alternate on/off with the glasses, each eye gets 60hz. The occ rift, on the other hand could simply have either screen do 60hz(still more then the eye can see) for the same result.

Also there is a lot which can be developed long before the 4k screens are made. Now that amd have developed the new vesa 1.3 standard for 4k screens, they can emulate the 4k screens, whilst they wait for the screen manufacturers to catch up. Wirelessly pushing 2x 4k screens at 60+hz with extremely low latency is a feat of engineering in itself, not to mention combining it into a practical, lightweight functioning unit.

Having long term goals is good for a companies development, ensuring each product can effortlessly build upon the last, the 4k isn’t meant to replace the fhd glasses and will undoubtedly come at a much, much later date.

 

4K is about what you’ll need to spend on a rig that can output 4K

 

tydus: Whats the point of 120hz? Normal 3d screens need to go at 120hz so that when they alternate on/off with the glasses, each eye gets 60hz. The occ rift, on the other hand could simply have either screen do 60hz(still more then the eye can see) for the same result.

Also there is a lot which can be developed long before the 4k screens are made. Now that amd have developed the new vesa 1.3 standard for 4k screens, they can emulate the 4k screens, whilst they wait for the screen manufacturers to catch up. Wirelessly pushing 2x 4k screens at 60+hz with extremely low latency is a feat of engineering in itself, not to mention combining it into a practical, lightweight functioning unit.

Having long term goals is good for a companies development, ensuring each product can effortlessly build upon the last, the 4k isn’t meant to replace the fhd glasses and will undoubtedly come at a much, much later date.

afaik there are not 2 screens. There is only a single screen for both eye’s. They simply split it with software (therefore there is no halving of the refresh rate). 2 screens will just add to the cost. There would be more hardware interfaces and output drivers for the screen. You would end up needing 2 chips.

Furthermore, the higher the refresh rate of the screens, the lower the latency they have, which is precisely what OR are trying to do. Going from 60Hz to 120Hz lowers the latency by 8ms, which can make a difference in VR. You might be talking about a 20% reduction in latency, which is huge.

 

hellbender: afaik there are not 2 screens. There is only a single screen for both eye’s. They simply split it with software (therefore there is no halving of the refresh rate). 2 screens will just add to the cost. There would be more hardware interfaces and output drivers for the screen. You would end up needing 2 chips.

Furthermore, the higher refresh rate of the screens, the lower latency they have, which is precisely what OR are trying to do. Going from 60Hz to 120Hz lowers the latency by 8ms, which can make a difference in VR. You might be talking about a 20% reduction in latency, which is huge.

Whoa thanks for correcting me, kinda just assumed theyd use 2 screens, i wonder how they get 3d to work?. Couldnt agree more about the latency tho, it appears to be the most significant factor in giving people motion sickness so should be there first priority.

 

ooh, been waiting for the higher res release. 4k would be crazy.

 

gammad: Agreed. Sounds like these PR guys are talking out their asses again. Even if 4k OLEDs were possible, you’d be looking at 50hz.. which is painful.

The rift does not need a split refresh rate as each eye sees a unique display (area). So it’s 60hz for both eyes and arguably better than a 120hz shutter 3D monitor/tv since it can actually display both frames at the same time rather than alternating. Similarly, it’s superior than polarized 3d by maintaining full resolution to each eye. “Traditional” 3D only requires frame swapping or polarizing as both eyes are looking at the same display.

Even still, it’s not really out of this world to expect 4K to become more widespread and shrunk down. Given the Rift 1.0 isn’t even released yet, I suspect this is more a 2015 and beyond anouncement. After all, upping the resolution is a relatively trivial task in comparison to all the other work done to make the headset function comfortably.

 

I got to try the Occulus Rift out at EB Expo, I wasn’t impressed. I found it to be extremely difficult especially when it adds a whole new element to try and master, the mouse, keyboard and now head movements… too much going on!

 

dexterian,

Strange, I found it very easy to get use to.
I’d say the best way for it to be implemented is by using a controller for the device

As with the head tracking you turn away from the keyboard and mouse to look behind you or to the side so a controller that you can move with you in the chair would be the best for it.
Either that or make it so the mouse controls where you are looking for FPS games so you do not need to move your head.

 

120hz isn’t just about 3D, it’s about 2D gaming over 60hz. Something that was lost in the transition from CRTs to LCDs.

 

gammad,

nah you don’t half the frame rate, because it’s not interleaving frames.

I hope they have been taking on board some stuff from valves techies, who have shown there are other things more important to just upping the refresh.

 

stewge,

Sony’s headset is 1080p per eye and it was released ages ago, so I’d say it’s pretty reasonable we could see them soon.

 
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