Maxis announces guidelines for SimCity mods

SimCity

By on October 1, 2013 at 11:13 pm

Are you still playing SimCity? Well maybe that will change now Maxis have announced their guidelines for modding the game. On the other hand, maybe it will not. As noted by VG247, Maxis announced the modding guidelines on the EA Forums, where they also explained the philosophy behind those guidelines.

The general idea is to make sure the user generated content is safe and fun for everyone. The first draft of the guidelines then, looks like this:

User Generated Content Guidelines – first draft:
Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
UGC that effects the simulation for multiplay games and features are not allowed.
Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
Maxis reserves the right to take disciplinary action against players who break the rules.

While some of these are par for the course and Maxis have stressed that this is simply the first draft of what they are hoping will be a dynamic effort with feedback from the community, the ‘Examples of acceptable UGC’ aren’t particularly exciting – particularly for anyone who spent time with some of the larger and more expansive mods for older SimCity games. It’s a step in the right direction though.

Source: VG247

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13 comments (Leave your own)

Another game for for modders to save.

 

Since when has their been guidlines for a modding community? I must of missed that with all the game i modded to make better!

 

narcarsiss:
Since when has their been guidlines for a modding community? I must of missed that with all the game i modded to make better!

If they supply mod tools then maybe yeah they can have guidelines.

Although I think they will crack down on this mod :

http://www.reddit.com/r/SimCity/comments/1d77t7/mod_pack_build_outside_city_box_simroller/

“What? Build outside the box? Make the plots bigger? We told the community that this couldn’t be done… sorry we have to stop your mod so we don’t look like bigger dicks!”

:)

 

I think they’re basically drawing an official line between “mods” and “hacks”.

Bicketybam,

Building outside the box and making the plots bigger are different things though, BOC is frankly a buggy workaround and zones are still confined to the plots.

Unless people can use BOC to mess with the servers and other peoples cities I don’t see why Maxis would ban it.

 

“Still playing” necessarily implies “was ever playing”, which I’m guessing most people never were.

 

caitsith01:
“Still playing” necessarily implies “was ever playing”, which I’m guessing most people never were.

Thankyou again Caitsith for yet another insightful and comprehensive addition to an article about Simcity. Your community engagement is a wonder to behold.

If some decent mods come out I’d be happy to fire the game back up and give it a squizz. Again though, the bigger plot size is still issue one in my eyes.

 

If some decent mods come out I’d be happy to fire the game back up and give it a squizz. Again though, the bigger plot size is still issue one in my eyes.

That’s where I fall down too. I enjoy playing it, but I quickly run out of space and that’s where it ends.

Give me a “proper” city, and no something the size of Adelaide, and I’d be happy.

 

Even Adelaide is bigger than the plot sizes maxis gives us hahaha.

 

Nobody mention the map sizes.

I’m having a Basil Faulty “don’t mention the war” moment reading the comments.

 

The modding guidelines seems to basically mean the most you can do is some UI improvements, retexturing and whatnot. Nothing actually interesting that would change the gameplay substantially, because that would affect your online neighbors, and that’s a big no-no apparently.

Maybe making the game mandatory online was not a good decision in hindsight. Stupid fuckwits.

 

The modding seems to be “boring”. All it looks like is that you can just do art replacements, texture packs, model packs, etc but nothing “functional” like new buildings that change things.

Example, a building that had utilities merged that needed to be researched in the university.

They could however, make functional things work by just having a save thats marked as “modded” and has a list of functional mods used and only people with those same mods can join?

 

narcarsiss,

Well it’s quite simple. EA aren’t exactly mod friendly types, I’m pretty sure they either don’t “get” mods, or they usually just don’t give a crap. I’m not quite sure how the wonderful modules system in Dragon Age Origins managed to come about given that, but that might be because it’s a Bioware/EA game, not just vanilla EA, like Maxis seem to be.

 

Bicketybam,

I predict that any mod that allows you to take the game completely offline, and then go nuts, will prove very popular, so long as it manages to stay online, and un-sued.

 
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