Nobody mention the map sizes.
By Liam Gilroy on October 1, 2013 at 11:13 pm
Are you still playing SimCity? Well maybe that will change now Maxis have announced their guidelines for modding the game. On the other hand, maybe it will not. As noted by VG247, Maxis announced the modding guidelines on the EA Forums, where they also explained the philosophy behind those guidelines.
The general idea is to make sure the user generated content is safe and fun for everyone. The first draft of the guidelines then, looks like this:
User Generated Content Guidelines – first draft:
Acceptable UGC and mods do not jeopardize the integrity of the gameplay or harm the experience of others.
UGC that effects the simulation for multiplay games and features are not allowed.
Examples of acceptable UGC include swapping art assets, like buildings and vehicles.
Maxis reserves the right to take disciplinary action against players who break the rules.
While some of these are par for the course and Maxis have stressed that this is simply the first draft of what they are hoping will be a dynamic effort with feedback from the community, the ‘Examples of acceptable UGC’ aren’t particularly exciting – particularly for anyone who spent time with some of the larger and more expansive mods for older SimCity games. It’s a step in the right direction though.